I have a massive issue with how item levels and stats are scaled with the Myths of the Realm alliance raids series. The players are too strong for the fights.

When Aglaia first came out, it was a blast. The mechanics are fun and interesting, getting to fight the Twelve was amazing.
Now, the fight is a cakewalk, and that's bad.

The devs made all sort of interesting mechanics and fun ways to combine them to make a simple mechanics a lot more complicated, but now you can skip all that complicated stuffs because the bosses will die before they can even display all their moves.

It also takes away any importance the mechanics might have, because you can be a squishy caster, getting hit by 3 different things in a row and you'll live just fine. My healer friend intentionally collected vulnerability stacks, then stood in my tank buster, and she lived with a regular full bar of health and no mitigation.

We're fighting GODS, and they feel like a bunch of push-over! Even World of Darkness feels more interesting!

When I joined the game during post-patches of Shadowbringer, I don't recall The Copied Factory (NieR alliance raid 1) being anywhere this easy at the end of the expansion, the fight still packed punches and you could die quite easily.

Not just Aglaia is guilty of this, even Euphrosyne, and Thaleia in some cases.

They need to fix the scaling with this raid in 7.x, otherwise it's going to be in the most boring alliance raid series in term of the actual raid. It's already starting to be that for me.