Quote Originally Posted by LordMcMutton View Post
If it can be done, that's fine. What we have now is absolutely not.
It looks like this was a misunderstanding then. When I'm referring to AI I'm referring to the technology itself and not specific models. AI generated content does not necessarily have to come from AI that exist right now, and from a practical standpoint if SE were to incorporate AI into FF14 they would probably want one developed for the intended purpose if possible.

From the fairness aspect, if the existing ones are unfairly using training data then they should be excluded from consideration. That doesn't mean all AI should be excluded though. I'm happy to see that people are aware of AI issues and the problems that need to be solved, but totally opposing AI is not in anyone's interest, or at least I don't see how it could be. Let's try to solve the problems and make it work for us.





Quote Originally Posted by KisaiTenshi View Post
What does that have anything to do with the subject.

Do I want AI voices in my video games? No. We have the evidence that audiences will not accept it from existing ways "AI characters" repeat the same lines and grunts over and over again.

FFXIV barely has any player-induced voiced sounds other than laughs and groans when they fall. It would get seriously annoying if the characters sounds one way until it has to say your name and you get "microsoft sam" every time. When it comes to permissive use of generative AI, it should be used as little as necessary. Generating sentences where the player's name is said, and localizations into languages that the game has not translated or dubbed yet are about the extent of generative AI's usefulness here. Generating dialog though? Forget that, LLM's could not write something interesting and funny because they don't understand the language. They are a parrot.
Players should not settle for a minimum budget implementation. However I don't think you're giving AI enough credit. Things generally get better with time so AI voices are very likely to follow this trend. I can understand thinking that AI voices aren't ready for games today, but that will only last so long. AI's lack of true understanding also doesn't have to prevent it from being interesting or funny. The ability to predict language at all already goes a long way to aiding in those areas. If an AI can predict a typical and expected response to a statement then it can also find an unexpected one. This is an element of comdey.

https://improveconversation.com/2018...-and-surprise/

If you can create a set of rules for something then AI can probably be good at it, given enough time and understanding from the people developing the AI.