Not even slightly true the auto unwrap features are incredibly good now days when it comes to UV's. Lighting setups are basically a tweak job of numbers it's not really art in the normal sense, I suppose you could say it's close to photography or video editing but not really. You're literally just tweaking sliders/inputs until you get what you want. Most lighting rigs are engine bound and do plug and play for any game made in that engine, you can do a custom job and make your own lighting rig inside UE or unity but honestly I can't imagine most companies bother wasting the time, they will just tweak what's there. Ultimately it's more of a coding skill than art per say. There are very much Idea guys in the games industry, designers and directors are not necessarily implementers of features, generally designers will create the bare bones and layout how the feature will function before it's passed to specialists or other programmers, alot off people who have the design role have a bunch of all around skills, bit of art and bit of tech but roles in the industry are tricky lots of companies call the same job role completely different titles, but there are people in the industry who will be given the concept of a feature, they will knock up a proof of concept for design and then it will be passed along from there. The directors job is literally the idea, the game itself as a whole, their vision and direction leading the team towards it.
Generative AI will allow people to sequence a series of Ideas incredibly quickly, trying different themes and styles and then having an artist tweak it to fit just right. That's how it will be used in games, it is functionally no different than how the modern light rigs are compared to the old school, painted light maps.
You call it stealing, but 100% you learnt using other peoples work. It's a machine that's doing the same thing we all did learning.
I'm sorry you've been taken advantage of by shady people but hating Generative AI for that is like hating cars cause you got hurt by one once. It's not the car that's the issue it's the person on the other end, same as Corps or shady business, it's the people in operation not the tool that's the problem. Hating on Generative AI is pointless learn to adapt to it, use it yourself to enhance yourwork. I would point out that if they stole your actual character design and not used it as learning but genuinely took your IP, then you can seek legal measures against them, intellectual property is a thing, there's a difference between learning styles and stealing IP's. Overall though It's not healthy and you'll do yourself serious mental harm trying to fight up the stream like this on AI, it's an inevitability. As someone pointed out before in this thread, it's like the horse and cart industry getting mad about the automotive industry.



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