Reject creatively bankrupt AI with extreme prejudice. Always.



Reject creatively bankrupt AI with extreme prejudice. Always.



AI output always comes from somewhere, and in this case it's usually the voices of actual people. Hearing your voice saying things you never actually said is frightening, losing control over what words, what messages, are being connected with you as a person is some heavy dystopian crap. Also there is this aspect of voice actors losing jobs over this like basically every creative industry does right now to whatever flavour of AI that replaces them with cheap knockoffs of their own work.
Am I in favour of more voice acting in this game? Hell yes! But this is no small indie studio with a very tight budget. We're talking about Square Enix. They absolutely can afford paying actual people with a pulse to do this kind of work, they just chose not to invest that extra pocket money. If you want more voiced cutscenes, pressure them into hiring actual actors.
Also, when it comes to personal choices, I absolutely would love my Miqo'te being voiced by the voice actress from Catra from the She-ra remake. Meow. :3
Last edited by Minali; 05-20-2024 at 09:26 AM.
Yeah, I would object ethically, and aesthetically.
AI voices still sound artificial and emotionally dead to me, even if they're technically the stolen work of real voices. Why would I want those used instead of real voice actors capable of real emotion?
I don't want generative ai anywhere near the game, given the ethical concerns and the poor results elsewhere.
Also as others have said, I've been filling in my characters lines mentally for years, giving her an actual voice would ruin it for me at this point, so even hiring voice actors for a main character is really not a good idea unless you do it from day one.
On top of that
Similar to this is my character absolutely had to be voice acted, it would be Mamiko Noto and definitely not some soulless ai approximation of her. Which would be hard as I play in English but somehow I've imagined an English speaking version of her.




having tried Skyrim with the AI voice replacements....I would object strenuously. they are garbage
can AI the heck out of them and its still a steaming pile. I would go so far as to say I would support NFT's in FFXIV before AI voices.
so yes, I would object.. with my wallet.




It's cut and dry depending on the community.
Some community would defend it only cause there is no for or against. (and that would put them abrasively for AI, despite attempts to be neutral ground)
AI really should only be used as prototyping tools, which to test basic ideas, which you then make a finish product "From Scratch(ed)" with what you've learned.
Devs Have already have enough tools that improve their time when creating, they don't need something that will automatically remove their efforts. (Which like any other development process, could eventually eliminate them as well.)
[Which is why when it comes to legal, it would have to be pushed to have it measured, and limited]
More so, when they already have ways and funds to do it at 100% from the get go, rather than hit generative roulette for hours that will always be missing the artistic edge, and exact creation.(rather than something that doesn't get close to what is EXACTLY wanted.)
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Voicing the Self-Insert/Customizable Protagonist is unlikely to ever come out well for a long time.
People's imagination shifts and evolves over time. Emotes fill the gap enough, and So does combat damage/noise.
(I'm sure some who didn't have an idea of who their character was/is at the start. likely chose a voice that didn't exactly fit their imagination for long. or as the game progressed, changed their view of the character, and how theyd sound. More so when some players likely don't use emotes much at all. so there being a disconnect with any voice at all.)
So the idea for something that wouldn't perfectly fit all players perception of their own characters.
To then expect any Generative Process of today or near futures to do it well.
and then the various/almost endless variations, that don't exactly sound human.
(even if you bring up samples of AI voicing with excessive sighs or grunts or mumbling or uhhs/ahhs that don't really feel natural either. but inserted as a checkmark)
and then XIV doesn't really let you mix or match the voices for one's you like.
[Always locked down based on what the dev imagines to exist within their world.]
It would not only take alot of time(and resources. Development) but the game today would have to adjust for it, it's implementation, any variability, it's coding out of many on the servers (and how it's data gets sent to other players).
Then if they decide to make a Future FFMMO, it would also face the concept of "What do players Actually Care Alot About"
Voices on a Custom Character don't really reach the top priorities.
And in the current game, there is alot more things we want SE/CBUIII to do and implement.
We all know we want alot of them, and some have higher priority as standard.



No thanks, that sounds awful. I wouldn't want it, even if it turned out well. There's just no need, and there are so few times when the WoL is supposedly speaking anyway, it would barely make any difference.
I've never wanted my Skyrim character to be voiced either, although I did see a mod for that game where YOU could talk to the NPCs. As in, the player just speaks into the mic. You can say or ask whatever you want, and an AI comes up with an original voiced response. Of course, the characters have limited ability to converse, because I think the AI just scrapes data about the character from online wikis, and they can only speak about topics they know about. For most NPCs, that's not much. But it was a neat idea, and at least it's something that is impossible with traditional voice acting.
One other thing that I think could be a legit use of AI voice, is allowing NPCs to actually say the player character's name in dialogue. I imagine you would set this up in character creation -- you type your name, and the AI comes up with a few different ways it thinks it is supposed to be pronounced. You pick the correct one, or else tell it to try again until it gets it right. You'd still hire human voice actors for all the dialogue, but in each instance where your name comes up, the AI analyzes the tone and flow of the sentence and inserts your name in an appropriate-sounding manner. I don't know if they can do this well enough yet -- the lines probably wouldn't be rendered on the fly, but rather compiled ahead of time. But that's at least a good use of AI and not something that is humanly possible with live voice actors.
Silent protagonist is important in rpg because it lets you fill in the silence with your own imagination. That's the design intention.
The tendency to replace creative jobs with AI should be fought tooth and nails. It achieves nothing in the end other than lining up the pockets of some billionaires, and I don't want to live in a society where creativity is never rewarded because AIs are doing those jobs.
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