Results -9 to 0 of 46

Threaded View

  1. #13
    Player
    Ari_Calithiel's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    23
    Character
    Ari Calithiel
    World
    Phoenix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ASkellington View Post
    I don't want them all to be damage. I don't want them all to be utility. I want for the damage cards to not be a flat increase and actually something that makes me pick which role it goes to and for the utility to have some impact and not be a useless heal or shield we don't need. A tall order to ask I'm sure but I'm asking anyway.
    I didn't play Astro in earlier expansions. The expansion I started in was ShB. However, from what I understand, when cards all had different buffs, Astros would still fish for the Balance card. Just think about it for a second. Players do the math to ensure they have the exact amount of stats so that their abilities are timed exactly as they should during a 2 minute time frame until the next burst phase. If cards were to go back to giving skill speed/spell speed, this could really mess up people's rotations and be a cause of strife for higher end players. For the casual raider, it won't matter. But for the dragoon to have their abilities drifted out of sync, be prepared for some rage. And if not speed then what could be a meaningful dps increase? I suppose crit? But why would someone want a buff that gives them a bit more crit when they could have guranteed increase in their base damage? I just think going back to giving out damaging cards that aren't just flat damage is a bad call.

    As for utility cards, I personally hate the idea. I have enough heals and mit on astro, I don't want it in my cards. All players have movement speed through sprint (and others in their personal kit such as dashes, charges, leaps, etc) and casters all have lucid dreaming for mana. There is no utility card I can see that would be useful enjoy that it would be enjoyable to play in my cards. Everyone enjoys hitting things harder. I personally like seeing numbers go up. And you have to remember you have a co-healer with their own utility to bring to the team. If our team needs movement speed, my scholar co-healer has it covered. Mit? Covered too. Utility is not necessary anywhere in our cards. Honestly, it should stay as a dps increase.

    Additionally for the mana thing, there are consumables in the form of ethers. Even on WHM doing savage content in EW (and WHM had some of the WORST mana economy), if I died it was easily remedied with a super ether and my lucid. If anyone is struggling with their mana in this game, they either don't understand how to manage mana, are spamming like they are the only healer in a raid (for healers at least), or are not utilizing the options available to them.
    (2)
    Last edited by Ari_Calithiel; 06-08-2024 at 08:55 PM.