I'm just gonna bring this thread back up.
And now that we have tooltips I'mma adjust my post patch changes -
Cards:>Reduce the recast timer of Astral/Umbral Draw to 30s. 60s is too long and this is one of the easier fixes.
Arrow, Spire, Ewer and Bole should all have their effects changed. Mitigation/Healing cards are a waste and should be changed into other kinds of buffs. Every single last one of them are abilities AST has in their kit and none of them useful because of it.
Preposed changes:
- The Ewer goes back to HW/SB era and becomes a refresh for MP on the target. Niche of a use as it is, MP Refresh has more uses than a bloody regen that we have already on the GCD. I can give it to DRK, PLD or BLM who still use mana, a CO-Healer who can't manage their own mana, my co-healer/caster who was recently raised, or myself the AST due to how gimped for mana we're like to be.
- The Spire as Ewer's counterpart can either make all spells that cost mana free for the duration (akin to Free Cure) or give a Lightspeed/Swiftcast effect by making all spells' casting duration shortened or instant (recast timer remains the same).
- I want to keep The Bole's theme of protection, but again mitigation is a waste. Instead I'd like to see it be a damage reflection card, where in all damage taken by the player under the card effect is given back to the enemy for the duration (perhaps up to 50%).
- The Arrow is the one card I can't think of a suitable effect for. Perhaps make it a compile to where at the end of the duration all damage taken by the target is thrown back at the attacker up to 50% of the damage.
>Update Synastry to work with Exaltation, Celestial Intersection, Essential Dignity, and Aspected Benefic, to where the bonded party member gets the same effect as these abilities as if it is casted upon them as well at 40% the strength.
>Allow Oracle to be casted outside of Divination on a 20s recast timer.


Reply With Quote

