I'll share my current train of thought on card effects that I posted in the other thread. For some of these, I'm listing an effect I'm leaning toward, but some of them I'm still a little iffy on.

Balance: 6% damage increase
Arrow: 9% critical hit rate increase
Spire: 12% critical damage increase

Bole: 15% damage reduction
Spear: Receives 30% HP restoration from single target healing actions (Synastry is removed)
Ewer: Discipline of Magic - 60 potency MP regeneration; Discipline of War - 120 potency HP regeneration

I would swap Spear and Spire to be like how it was before, but I'm going of the trailer placing Spear with the utility cards for some reason. Feel free to swap the names of those to what you prefer. With this setup, I don't actually dislike this new concept of drawing three cards into your hand, but I'd make a few caveats:

1. There are two "Draw" actions, one that draws your offensive cards while the other draws your utility cards. Both have a 60 second cooldown that is not shared. Utility card usage does not come at the cost of offensive cards.
2. You must play the cards in the order they are drawn. This brings back some of that RNG element as now you have to use them in a specific order. We could have Redraw in this concept that shoves the foremost card in your hand to the back and pushes the other two forward (or less if you use it mid-way through). But I also was pondering the idea of a point-blank AOE attack that is slightly weaker than Malefic, but does the card reordering for you. If that were the case, a part of your damage rotation would be using your attack to reorder your utility cards most likely. The attack is point-blank so it can be used even when there is no target.
3. Celestial Opposition is reworked to spread a Bole/Spear/Ewer you placed on yourself to the rest of the party as well as stuns enemies, inspired by how it functioned before Shadowbringers. Celestial Intersection works sort of like Synastry in the sense that it causes the target to also receive a card effect that you place on another party member. This can be done with any card. Both have a 120 second cooldown.