Quote Originally Posted by Jeeqbit View Post
Well it is a story-driven game, like all FF games.
We used to be able to pull right to the next boss. Think 4-8 packs. It would give tanks anxiety "uhm should I stop? is this too much?" It still kinda does in dungeons like Amdapor Keep, Wanderer's Palace, Pharos Sirius, Copperbell Mines, Haukke Manor, The Lost City of Amdapor, Halatali, Brayflox, Hullbreaker Isle and Stone Vigil, which are from the pre-walls era.

It made tanks feel like they had to pull that much, but they simultaneously could not handle it (especially with how the game worked back then), so you'd see a tank just hop in, pull everything, wipe, then leave in shame or blamed the healer when in reality they just couldn't survive that much.

So SE did the right thing and added some walls. You are still able to make the dungeon more challenging by pulling more, they just provide an upper limit. Sometimes this is actually more than 2 packs, but usually it's 2.
That is going to depend what you define an MMO as then. I view MMOs as huge social hubs. If I wanted a quick way to interact with hundreds of people constantly in a way that I otherwise couldn't just sitting bored on a sofa, I'd play an MMO.
This is a very insightful post, Jeeqbit.

I never sat back and thought about why the walls were there. Now, it all makes sense.

Quote Originally Posted by Kes13a View Post
trying to determine if that's a mark in the plus or minus column....
Minus column. All MMOs should have lalafell.