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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    In regards to walls, there was also sac pulling, ie. pull everything to the boss, with the healers and DPS doing nothing (so that they don't register on the enemies aggro list), letting the tank die, all mobs leave, revive the tank and continue on. There is also the less severe one of pulling to the boss and keeping the mobs by the door and pulling the boss. Once the barrier went up, it would lock enemies out whilst keeping you inside, again, skipping them all.

    As for dungeon design in general, there are a few things they can do to spice it up. Add environmental hazards, going from memory, I don't think we've seen them since SB? Add mobs that need to be stunned/interrupted so that you need to pay attention. Maybe add field effects that enhances enemies/debuffs your party etc. Just that little extra could make a big difference in how dungeons feel.
    (2)

  2. #2
    Player
    LordMcMutton's Avatar
    Join Date
    Aug 2022
    Posts
    72
    Character
    Fightmaster Briggs
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mikey_R View Post
    Add mobs that need to be stunned/interrupted so that you need to pay attention.

    I agree with all of that- it sounds great

    In regards to the quote, I think the last time we saw that was the Fuaths in Dohn Mheg that buffed a particular enemy in two of the groups
    (0)

  3. #3
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    568
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mikey_R View Post
    Add mobs that need to be stunned/interrupted so that you need to pay attention.
    I remember the suicide bees. Those were good times.
    (6)