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  1. #1
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    143
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 71

    My Problem with FF14

    My problem with the current FF 14 is that you are FORCE to do the MSQ to level there is nothing else to do til you unlock your first dungeon through hours of reading..

    Now with Dungeons, They suck.... Yes they are pretty to look at but once you get done doing it once theres no need to go back. and its the same cycle, 2 packs, Wall, 2 packs, Boss Etc.... Can we change it up a bit??? Why arent we allow pull more than 2 packs of mobs?? I like to pull as many as I WANT, not what the game tells me.. Theres so much hand holding in this game now. its crazy

    last, FF14 doesnt feel like a MMO anymore.. it feels like a Social hub.
    (15)

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,787
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    oh the walls happened because players would harrass other players into pulling everything to the boss.

    most changes happened because someone said do it or you suck and we kick you from DF.
    (16)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    Now with Dungeons, They suck.... Yes they are pretty to look at but once you get done doing it once theres no need to go back. and its the same cycle, 2 packs, Wall, 2 packs, Boss Etc.... Can we change it up a bit??? Why arent we allow pull more than 2 packs of mobs?? I like to pull as many as I WANT, not what the game tells me.. Theres so much hand holding in this game now. its crazy
    this is why its the way it is. usually you have a healer along for the ride of various skill and ability, and usually pulling everything to the wall allows them the chance to keep you alive back when dungeons were a bit less forgiving. Bardam's Mettle was a good example, especially if the tank didnt do much mitigation
    (4)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,101
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    My problem with the current FF 14 is that you are FORCE to do the MSQ to level there is nothing else to do til you unlock your first dungeon through hours of reading..
    Well it is a story-driven game, like all FF games.
    Why arent we allow pull more than 2 packs of mobs??
    We used to be able to pull right to the next boss. Think 4-8 packs. It would give tanks anxiety "uhm should I stop? is this too much?" It still kinda does in dungeons like Amdapor Keep, Wanderer's Palace, Pharos Sirius, Copperbell Mines, Haukke Manor, The Lost City of Amdapor, Halatali, Brayflox, Hullbreaker Isle and Stone Vigil, which are from the pre-walls era.

    It made tanks feel like they had to pull that much, but they simoultaneously could not handle it (especially with how the game worked back then), so you'd see a tank just hop in, pull everything, wipe, then leave in shame or blamed the healer when in reality they just couldn't survive that much.

    So SE did the right thing and added some walls. You are still able to make the dungeon more challenging by pulling more, they just provide an upper limit. Sometimes this is actually more than 2 packs, but usually it's 2.
    last, FF14 doesnt feel like a MMO anymore.. it feels like a Social hub.
    That is going to depend what you define an MMO as then. I view MMOs as huge social hubs. If I wanted a quick way to interact with hundreds of people constantly in a way that I otherwise couldn't just sitting bored on a sofa, I'd play an MMO.
    (15)

  5. #5
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    624
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Well it is a story-driven game, like all FF games.
    .
    This an online game man. They got to have flexibility. It is ok of they focus on story, But forcing It on me just makes it a boring chore. I will always consider it a major negative aspect of this game. Guild wars 2 doesn't force you to do the story, and l was able to do stuff in that game without doing any story for a year. That is one of the factor That kept me playing gw2.
    (3)

  6. #6
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Eastwall View Post
    This an online game man. They got to have flexibility. It is ok of they focus on story, But forcing It on me just makes it a boring chore. I will always consider it a major negative aspect of this game. Guild wars 2 doesn't force you to do the story, and l was able to do stuff in that game without doing any story for a year. That is one of the factor That kept me playing gw2.
    It might make sense to just play a different game that you like more.
    (19)

  7. #7
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,914
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    My problem with the current FF 14 is that you are FORCE to do the MSQ to level there is nothing else to do til you unlock your first dungeon through hours of reading..

    Now with Dungeons, They suck.... Yes they are pretty to look at but once you get done doing it once theres no need to go back. and its the same cycle, 2 packs, Wall, 2 packs, Boss Etc.... Can we change it up a bit??? Why arent we allow pull more than 2 packs of mobs?? I like to pull as many as I WANT, not what the game tells me.. Theres so much hand holding in this game now. its crazy

    last, FF14 doesnt feel like a MMO anymore.. it feels like a Social hub.
    Yeah should be able to pull everything all the bosses included. Don't worry the tank can do it all don't even need a healer.
    (1)

  8. #8
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Social anxiety issues.
    -This dungeon gives me anxiety
    -Tanking gives me anxiety
    -dpsing/ healing gives me anxiety.
    -gearing up gives anxiety
    -Exploring gives anxiety
    Etc
    (1)

  9. #9
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,483
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    In regards to walls, there was also sac pulling, ie. pull everything to the boss, with the healers and DPS doing nothing (so that they don't register on the enemies aggro list), letting the tank die, all mobs leave, revive the tank and continue on. There is also the less severe one of pulling to the boss and keeping the mobs by the door and pulling the boss. Once the barrier went up, it would lock enemies out whilst keeping you inside, again, skipping them all.

    As for dungeon design in general, there are a few things they can do to spice it up. Add environmental hazards, going from memory, I don't think we've seen them since SB? Add mobs that need to be stunned/interrupted so that you need to pay attention. Maybe add field effects that enhances enemies/debuffs your party etc. Just that little extra could make a big difference in how dungeons feel.
    (2)

  10. #10
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    624
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    It might make sense to just play a different game that you like more.
    I can't find lalafell in another game.
    (1)

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