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  1. #81
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    For the card themselves EW ast has little rng vs what it did in SB given again it's all dmg, just ranged vs melee. It wasn't complicated, another poster put it nicely... something like middling difficulty I feel is more appropriate. A little thought was there but it was not complicated. EW ast is so poorly thought out and it was so painfully obvious they told us mid expac they will rework it. It wouldn't shock me if they saw AST's already small player base plummet even further.

    Maybe you as a parser don't cry as much from rng (so you say but I'll take it at face value!), but you weren't here when others were in the forums crying about fishing for balance and their 'cursed' runs with few balance pulls during SB. And you can go peek at reddit the amount of people who are happy and upvoting changes, there are hundreds of them. For many it's specifically for them NOT liking RNG. So yes getting the rng back in will likely not happen. But I do like the idea someone said of making lord and lady our manipulatiuon tools for the cards, that could be fun. I look forward to finding out the best places to put our new cards in encounters and finding those moments again like in SB I can throw a utility card at someone in a crucial moment.

    So yes I'll be having fun with AST in DT, it's still not like the WHM in how it heals no matter how much you like to compare the two. You still think about timings for placements of your heals more vs a WHM. If we get more time related mechanics for AST as well I'll be thrilled. You carry on being spiteful to every person that is happy with the changes though, I'm sure it'll help!

    You can do what I did if you end up disliking AST, play other jobs. If you want difficulty and thought you can try some BLM like I did, it was good fun and I look forward to playing it more!
    The playstyle of AST that I had was gone, and it's not gonna be found in other jobs. And why would I want to jump to another job (like BLM, which btw is ALSO losing it's high skill expression optimizations due to the literal death of non-standard BLM) either when they've already shown they're willing to cut all difficulty for the sake of people's aesthetics?

    EW AST had stuff to do outside of healing. Now it's healing is even more predictable, even more standard, and it's all the people who couldn't hack the job who needed it to be super easy and streamlined who kept begging for that. If people really didn't like RNG, they could go play any of the other 20 fucking jobs that don't have it! So yes, I will continue to be spiteful, because I'm pissed off that I am losing my favourite class in favour of some streamlined homogenized mess that barely, and I mean BARELY thinks about its heals more than white mage. The healing gameplay I liked is still there, maybe, assuming earthly star, horoscope, and neutral sect are even still around at all lmao. But it's there in the absence of the other entire half of the job, which has been replaced with a shitty handful of single target utility that we already had an overload of.

    And you know what? Yeah, AST RNG in EW/ShB wasn't as much as it was in StB/HW. But it was still. There. It was something to think about, something to do that made EVERY PULL DIFFERENT. Do you see that part? Do you see those three lines when you continue complain that there was no substance to EW cards? Did you go through AST and just close your eyes when you pressed draw and put it on the same people every single time, not even caring about seals or the melee/ranged modifiers? Because then yeah, it had no RNG for players like that. And for the people out there, who liked having that kind of optimization, who liked having to think about the cards they were playing, who liked optimizing through quick thinking and mechanical skill, AST was all we had.

    Like fuck, hearing you even say 'I look forward to finding out the best places to put our new cards in encounters and finding those moments again like in SB I can throw a utility card at someone in a crucial moment.' just makes me roll my eyes BECAUSE YOU COULD ALREADY DO THAT! You had that gameplay already! That was never taken away, it was just called fucking exaltation! Or intersection! Or aspected benefic, or essential dignity, or fucking synastry for gods sakes. That's not unique and interesting gameplay, that's just the exact same mechanics that every other healer has to deal with. EVERY healer has to 'find the best places to put their abilities' whether or not they're called a card or not. They do the same fucking thing, the differences are microscopic. You are starry eyed and overjoyed for a rework that gives us nothing new, just waves their hands and say wow look, we turned an ED stack and exaltation stack into a caaaaarrd! It can be used the same amount of times, in the same places, isn't that so interesting and I just cannot fathom how you can be so smugly indifferent to what is being lost to make that happen. The people who didn't like RNG should have just played a different fucking class. Because they HAD options. We don't, I don't. And that's not fair. I paid my sub, I put thousands of hours into this game and I found most jobs unfun. Didn't like playing white mage, sage, or scholar because they were too boring. AST was fun as hell, and it was the card gameplay that made it interesting. Maybe, just maybe, square enix should stop listening to people who just keep wanting to have their classes mechanics handed to them, and are thankful for the one dps button rotation slop we've had for three entire fucking expansions.

    I am not mad that you are happy with the changes, I'm mad that you are happy about changes you clearly don't understand the actual like, picture of. You see card vfx with some new text and you go wild. You claim to love stormblood cards but you will happily drink up this slop that has nothing in common save for a superficial attempt at presenting cards as 'unique effects' when they cease to be unique cards once you get the exact same ones every time. All while mocking me for having enough of my main being transformed all for the sake of people who would have found the exact same gameplay they demand in some other healer, but just want their preferred aesthetic.

    If you're happy with the only thing standing out about AST being earthly star and macrocosmos, sure. Do that. But I'm not going to sit here and pretend like that's healthy for the game, and that making all the healers have minor differences is going to truly make AST a glorious job again, and I'm not going to entertain the opinions of someone who keeps worshipping stormblood card design while simultaneously saying 'looking forwards to dawntrail AST!!' because at that point the only thing I can think about is how logically inconsistent that is. You can play the job, and convince yourself you're having the most unique, interesting gameplay with the highest of decisions to make while you hum and haw about when to use your brand new mitigation card you're guaranteed to get every time on a tankbuster and autos and nod, telling yourself how that's so very different than the decision making process for exaltation or intersection, and how AST is so very different than white mage, because white mage doesn't have to think about intersection or exaltation, the have to think about aquaveil and benison, which are very different abilities and definitely 100% have different use cases.
    (2)
    Last edited by Kissune; 05-20-2024 at 07:21 PM.
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  2. #82
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    259
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Leona, I notice your pain and yes, as I said, I did when the SHB ASt came and I thought I wouldn't play the branch anymore... And no, I have to disappoint you, I still like playing the branch =D We should wait until the tooltips come. I think that we do more dmg than AST or that the DPS card has a strong push.

    I'll think about it, we can become the "Endsinger" later.

    In the meantime I have looked at YouTube and have now heard positive comments about the AST:

    https://youtu.be/4n_d0v4QOyI?si=89SVUUAOXi-bLymo&t=417
    (0)

  3. #83
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Heilstos View Post
    Leona, I notice your pain and yes, as I said, I did when the SHB ASt came and I thought I wouldn't play the branch anymore... And no, I have to disappoint you, I still like playing the branch =D We should wait until the tooltips come. I think that we do more dmg than AST or that the DPS card has a strong push.

    I'll think about it, we can become the "Endsinger" later.

    In the meantime I have looked at YouTube and have now heard positive comments about the AST:

    https://youtu.be/4n_d0v4QOyI?si=89SVUUAOXi-bLymo&t=417
    You clearly didn't read anything I said if you think the reason I played AST was anything to do with 'how much DPS I put out'. Read my signature.

    As for the rest of your comment, you're incomprehensible, and that video you linked me is one person saying basically 'it's not my main but i will pick it up bc it is as easy as the rest of the healers'. I'm sorry but... why the fuck would i care about the opinion on if AST is good or bad now from someone who doesn't play the class? Part of the problem is that the class is being changed away from what mains like myself want to cater to people that didn't actually play it because it was too hawd ;c

    And a lot of the comments on this video are saying 'I disagree, the busyness or RNG and card manipulation were what made AST fun'. You're gonna find people who like this new reworked AST, but you're gonna find a lot more AST mains unhappy with the changes. And hot take, I think job design should cater to the people who like the class and not the people who want to like it but hate the gameplay? Especially when the difficult parts of AST only mattered in savage+ content?
    (2)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  4. #84
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Kissune View Post
    The playstyle of AST that I had was gone, and it's not gonna be found in other jobs.
    I need you hear me on this. The playstyle you have on every job today will be gone some day. Jobs/classes in an mmo are always changing. If you can't accept that then you will always be really upset and angry over something that you already should be aware is going to happen. For example:
    Long time astrologian players lost our old playstyle of manipulating 6 different types of cards. We lost our playstyle of being a shield healer. We lost our ability to have multiple DoT spells from cross-class skills. We lost our playstyle of using more GCD healers during encounters. We also lost the playstyle where you couldn't OGCD with malefic, so you had to make more decisions in terms of DPS casts.

    All that is to say that you're going to lose your current playstyle on every job at some point and then you'll lose that new playstyle at some point too. No amount of being upset changes that, I mean look at Kaiten samurai. They have cried from the heavens but it doesn't change the fact that kaiten samurai was deemed as worse for the game than non-kaiten samurai. The same is true here. You can love EW astrologian all you want, but it doesn't change that it is worse for the game to keep in. So you'll have to make peace with that and accept the new astro and look forward to how that can be improved, or you'll have to accept that you no longer like astro and might have to look elsewhere. What other choices do you really have?

    Quote Originally Posted by Kissune View Post
    I'm sorry but... why the fuck would i care about the opinion on if AST is good or bad now from someone who doesn't play the class? Part of the problem is that the class is being changed away from what mains like myself want to cater to people that didn't actually play it because it was too hawd ;c
    Do you believe that Avvy hasn't played and enjoyed the previous iterations of Astro? She has. EW Astro is unpopular so many people moved away from it. It doesn't give you more say over them. Your opinion is not more important than people who left astro because of endwalker. Listening to other people's opinions gives you a better picture of the class. You can debate mechanics like I have seen you done, but once you moved into mocking people, assuming people don't play astro "because it's too hard" it just you being salty about it. Lets grow up a little shall we? If we can't discuss what we like/dislike about our classes without attacking other people, simply because they have a different opinion, then it makes your own opinion worthless. Nobody cares what a jerk who diminishes other people's thoughts and ideas has to say.

    "they want astro to be whm with sparkles"
    "you never play a b c content"
    "they think astro is too hard"
    "they're not a REAL astro player"

    any of these statements and statements like them are childish. Please do better.
    (2)
    Last edited by Zolvolt; 05-20-2024 at 11:46 PM.

  5. #85
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zolvolt View Post
    I need you hear me on this. The playstyle you have on every job today will be gone some day. Jobs/classes in an mmo are always changing. If you can't accept that then you will always be really upset and angry over something that you already should be aware is going to happen. For example:
    Long time astrologian players lost our old playstyle of manipulating 6 different types of cards. We lost our playstyle of being a shield healer. We lost our ability to have multiple DoT spells from cross-class skills. We lost our playstyle of using more GCD healers during encounters. We also lost the playstyle where you couldn't OGCD with malefic, so you had to make more decisions in terms of DPS casts.

    ...You can love EW astrologian all you want, but it doesn't change that it is worse for the game to keep in. So you'll have to make peace with that and accept the new astro and look forward to how that can be improved, or you'll have to accept that you no longer like astro and might have to look elsewhere. What other choices do you really have?
    'X fate is inevitable and you might as well just accept it' is the BS that the Endsinger tried to force on us, and we kicked seven shades of shite out of her for it. If the devs want to give us an inferior job design because they think it's 'what's best for us', then they have the right to. But we also have the right to express our opinion that 'it sucks, and misses the point of the originally established identity of the job'

    Drawing cards from a deck is not something that should be 'predictable'. Once a deck is shuffled, drawing a card from it is a guess every time. Taking a regular deck of playing cards, once shuffled, I'd have a 1/52 chance of guessing what card I'd draw. Being able to know 'I'll draw the Ace of Hearts, then the 4 of Clubs, 6 of Diamonds, 10 of Spades, 5 of Diamonds, 7 of Clubs, King of Hearts, 10 of Diamonds, Jack of Hearts...' etc. would be incredibly useful at the Poker tables, yes, but it's also not something that we humans can do. We can count which cards have been removed from the deck (if the cards aren't shuffled back in after each round played), but that's all. For Tarot readings, neither the customer nor the teller knows what card will be drawn to each position, nor whether it will be regular or inverted. It'd be very odd if you and three friends went to a fortune teller, and the first to go got Magician, The Star, Empress, the second person up got Hierophant, The World, Emperor, the third up somehow also got Magician, The Star, Empress, and the fourth unbelievably got Hierophant, The World, Emperor. It'd mean, effectively, there's only two fates in store for any customer, fate A or fate B. And which fate you get read isn't random, it's dependent on the fate the previous person got. If they got A, you get B. If they get B, you get A.

    I once loved DRK for the MP management, of trying to balance spending MP for more damage versus the constant drain of Darkside, and that got removed, I loved HW SCH for its multiple DOTs, and that got removed. Eventually, the 'removal' of these playstyles, in a desperate attempt to appeal to people that don't main the job (by alienating players who do main the job) is going to cause the 'swap to another job' path to run out of road. Say I like AST, and its the only Healer I like in the game. I don't play other roles, because I like to play Healers. If AST is changed such that I don't like it, then I have nowhere to go. I can't play Tank or DPS, as I don't enjoy those roles. I can't play Healer, as the one Healer I liked is gone, none of the other 3 Healers have anything similar to the aspects of AST that made me enjoy AST. And so with no job to enjoy in this scenario, I'd have to either play a job I don't enjoy, or just quit the game entirely. Now imagine that happening with a lot more than just me, one person. Imagine that process happens with, say, 10% of AST players. Now let's imagine it happens again, this time with a rework to GNB that is very divisive, and 10-15% of GNB players stop playing the game because of it. Over time, these 'revamps' haemorrhage player count.

    Look at Jagex, and RuneScape. They overhauled the combat of the game, to try to appeal to the MMO players who like hotbar gameplay (like you'd find here, or WOW). Instead of appealing to those players, it instead just drove away the players who liked the more simple 'click enemy, wait until it is die' gameplay. And the game cratered in playercount so hard, they not only brought back Old School RuneScape (11 years ago), OSRS often has triple the playercount of the 'new and revamped' version. Overhauling things is risky business, and it has to be very carefully considered. And IMO, SE hasn't fully considered the lore and identity of the Job when creating this revamp.
    (10)
    Last edited by ForsakenRoe; 05-21-2024 at 12:20 AM.

  6. #86
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,033
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Sage Lv 100
    If cards aren't going to be random, then I propose we go ahead tweak the job gauge and animations a bit to provide additional visual clarity compared to current jumble of symbols and overly detailed art that goes under-appreciated in the heat of battle.

    The three main slots should just be a red rectangle, yellow rectangle, and green rectangle. Red for offensive, yellow for defensive, green for curative. Pressing "draw" lights up all three rectangles. When playing the cards, the offensive card should be a red, fire breathing dog; the defensive card should be a chonky, yellow-brown rock with googly eyes; and the curative card should be an adorable green chicken.
    (2)

  7. #87
    Player
    RodP's Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Rod Seigher
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zolvolt View Post
    "they want astro to be whm with sparkles"
    "you never play a b c content"
    "they think astro is too hard"
    "they're not a REAL astro player"

    any of these statements and statements like them are childish. Please do better.
    Call them childish or whatever you want, while I agree that no one should throw around those comments at people directly, if you want a job to change because it's too hard, then maybe it just isn't for you, if you like the aesthetic but don't like the playstyle, those who like it don't have to suffer the changes because of you, and honestly, you can play pretty much however you like in casual content, those who play the job at a high level should have more of a say, as they have the knowledge and play it how it was intended to begin with.

    Sorry if it sounds rude, but this is the kind of mentality that has driven the job to changes that only appeal to people who complain that it's hard and those of us who love it for what it is and currently play it are left out. What they showed just isn't AST anymore. It needs to be fast, complex and has to keep you thinking, drawing cards every minute won't do that for me.

    I didn't like Astrodyne, heck, I don't love the randomness that much, it just needs to be complex and fast-paced in a way that makes sense with the lore, and those changes don't look like that.

    We need a rework, but that ain't it.
    (14)

  8. #88
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zolvolt View Post
    I need you hear me on this. The playstyle you have on every job today will be gone some day. Jobs/classes in an mmo are always changing.
    Change is one thing. Wholesale gutting job identity because some players find it too hard yet refuse to play anything else is a very poor approach that has actually bitten them in the backside more than once. Dark Knight's popularity tanked (no pun intended) when they continuously changed it from HW to ShB. Although, the most notorious example would be Bard, the most popular DPS in Stormblood that well all the way down to nearly the least played all because they listened to a handful of people who simply didn't want to learn how Foe's Requiem worked.

    To answer your example. The original card system was simply an illusion of choice, one that would not function with later iterations of the game. You manipulated six different cards but only ever wanted one. Nowadays, Spire and Ewer would be useless, the last thing tanks need is more mitigation and most DPS would punch you in the mouth if you put Arrow on them. In short, HW/SB Astro simply couldn't exist. Hence the changes made going into Shadowbringers. They were a necessity. Now you could argue the system they landed on wasn't perfect but it needed refinement now yet another overall.

    Ironically, the system you're advocating for... is almost exactly what I described. Tanks are already damn near invincible and MP management is non-existent unless you're running zero piety parse builds. So the return to "unique" cards is once again, just an illusion. I can all but guarantee you will either be frequently overhealing or simply overwriting those utility cards repeatedly because they serve little more than bloat on a job that already has enough ways to heal. And before you argue they'll up the outgoing damage to compensate. Need I remind you, people thought the same going into Endwalker yet not only did they do precisely the opposite but tank sustain became so oppressing that it's more efficient to remove healers entirely from dungeon runs and just run WAR/PLD and three DPS. Even GNB can make it work.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #89
    Player
    KanataNanaya's Avatar
    Join Date
    Oct 2016
    Posts
    47
    Character
    Kanata Nanaya
    World
    Tonberry
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zolvolt View Post
    I need you hear me on this. The playstyle you have on every job today will be gone some day. Jobs/classes in an mmo are always changing. If you can't accept that then you will always be really upset and angry over something that you already should be aware is going to happen.
    Firstly that's dumb as hell. Of course it's always gonna change. But we have stayed silent for two whole expansions and it get worse and worse every single time.
    It's how we got this shitty version of AST in the first place. So now we are voicing our concern.


    Quote Originally Posted by Zolvolt View Post
    "they want astro to be whm with sparkles"
    "you never play a b c content"
    "they think astro is too hard"
    "they're not a REAL astro player"

    any of these statements and statements like them are childish. Please do better.
    It's your rewording's vocab is childish as hell. The original comments explained their reason well with information, may be plus some hostility because we are sick of people ruining our shits.
    (10)

  10. #90
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by RodP View Post
    Call them childish or whatever you want, while I agree that no one should throw around those comments at people directly, if you want a job to change because it's too hard, then maybe it just isn't for you.
    You're falling into the same trap. Assuming that people who are happy about the new direction (which arguably is back to the old direction) of the job only didn't like astro "because it's too hard" is wildly offbase. I've done savage as every iteration of ast in the game, I've done ultimate, criterion, and yet I'm told 6 or 7 times now that I can't possibly agree with the changes unless I haven't done any hard content. There's plenty of people who are both for and against the changes on both sides who have all played the exact same job in the same content all this time and the fact is nobody here knows if anyone has or hasn't done any particular content. Pretending that people haven't so that they can shut down other's opinions is, well, how children argue with eachother. If someone can't argue another's opinions or just agree that you both prefer different versions of the job, then they result to playing these worthless terms just to be rude and make themselves feel superior. It's just not okay, and I think you know that by your initial statement in your post.

    Quote Originally Posted by ForteNightshade View Post
    Wholesale gutting job identity because some players find it too hard yet refuse to play anything else is a very poor approach that has actually bitten them in the backside more than once.
    I just don't agree that they gutted astrologian's identity or made it an easy job. I understand if you feel differently but it seems to me like even the devs are saying "the cards are the identity" here by giving us more cards to play
    Quote Originally Posted by ForteNightshade View Post
    To answer your example. The original card system was simply an illusion of choice, one that would not function with later iterations of the game.<snip> In short, HW/SB Astro simply couldn't exist. Hence the changes made going into Shadowbringers.
    I pretty much agree with you. I'm not here saying I want stormblood/hws astro back because the fact is being a balance-bot was the worst part about old astro, particularly stormblood ast. I was simply outlining that there are many playstyles that astro has had that have been removed permanently now and no amount of being upset is going to bring it back, nor is trying to convince everyone that "this way is better". At least on the bright side for people who liked old astro, the new astro is bringing us back utility cards instead of only dps cards. This is obviously to the dismay of players that only want dps cards or who don't care that the cards are identical in shb/ew, but I agree with the devs in that moving back to utility is closer to the original job identity than what we have now and they solved the problem with the old card system anyhow, which was that dps and utility cards competed against each other.
    (1)
    Last edited by Zolvolt; 05-21-2024 at 08:14 AM.

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