Source on that? If I remember correctly YoshiP said that the first set we get won't be RNG. It'll always be lord's set first.
If you only get one dps card a minute, and one is better on ranged, and the other is better on melee, than yes it requires you to think about who is best. Once. Bc for the rest of the fight, and every single pull after, you will have the exact same ranged dps card, and the exact same melee card at the same time, every time. Meaning all you need to do is figure out who does more than their respective pair in the 2min burst, and just card them at the same time, every single window. Forever. That doesn't sound like decision making to me. Even assuming that the 'first set drawn is up is RNG' like you said, which I really don't think it is bc that would mean they straight up lied when they said, and I quote 'we have removed RNG from cards', all that means is that you have exactly two different bursts, which never change throughout the fight. One where you card the strong melee first, and one where you card the strong ranged. There's no redrawing, no consideration for seals, and no thought into it. I could entirely close my eyes and be 100% optimal on DT AST.Now a system like that isn’t bad but definitely easy and requires little to think about.
This system however CAN become more complex depending on effects of the cards
What we know so far:
2 cards will be damage
2 cards will be restorative
2 cards will be mitigation
Lord/Lady will be drawn as well
We are ensured 1 of each type.
Again simple and a downgrade to SB, whether it’s an upgrade over ShB/EW will depend on each card’s effect specifically.
Say 1 damage card is 6% ranged 3% melee, and the other damage card is the inverse. This then forces you to think who best put card on depending on party like you do now for optimising. This is now set to rotate between both after 1st one drawn so gone are days of all melee cards or all ranged cards getting drawn.
Next let’s look at restorative
Restorative is vague and opens up some paths, it could be a burst heal (Lady exists so I don’t think they will do this), it could be a regen heal, it could be a burst mp heal (say 2k), could be an mp regen. The mp burst being 2k can matter and even be a dps increase for say BLM who can get extra Despair in, it isn’t a lot but you do have to start thinking is this mp boost beneficial now or later. This is the potential DT card system has, it can be made more complex, whether it will, is down to the devs(slim hope but it is there).
Mitigation cards can also be made in a few directions, shield/buff/debuff, I didn’t see any card hitting enemy so I doubt debuff card exists for DT, but it effectively could in the future if devs want to add it, it is an option now whether as before it couldn’t be because every card needed to be melee or ranged and provide damage up.
For me and for what I can personally see DT as an upgrade over ShB and EW, but it really will come down to whether or not card effects boil down to just 4 effects with 2 coats of paint each or 8 different effects, if the former it’s going to feel as boring as ShB -> EW but even slower to interact with cards if the latter, it has way more potential to retain some complexity even if draws are slower but ensured.
For restorative, whether it's a burst heal, HoT, or mp regen doesn't matter. The answer to when and where you use them is the same. Either save them for spot healing, which is what you should be using ED for, use them as part of your healplan (making them completely static), or don't use them (the case most of the time) and let them be overwritten. Mp regen is even worse bc that means that it essentially becomes a damage card for exclusively BLM and DRK, practically forcing you into requiring one of them in your comp in order for the card to be worthwhile. And it won't make you think. For a DRK, you can just throw it on them in your burst after they've burned their mana on edge, and for BLM you just put it on them after they use manafont. Which will be the same time, every time. We don't need more healing tools as an AST. We have plenty, and if fights are suddenly designed around requiring that level of ST stuff, then why the fuck how are the other 3 healers going to deal with it?
For mitigative, the answer to when you use them will be the same. Either don't use them, or throw them on the tank as they pull mobs or take a buster. Either it wasn't required, making it useless (assuming you've already expended all your exalt/CI, which if you haven't, why have mit cards when we already don't need our existing mit tools?) or it was required, making me wonder again, how do the other healers deal with it. Oh, aquaveil and benison has an extra charge (presumably)? Great. Why do we need mit cards if just giving more CI/exalt stacks was an option that they're gonna go with anyways? Is it just to give people the illusion that utility cards are better and doing something?
I don't know what potential you see in this braindead, failed design of a rework, but I just can't look at it without seeing a bunch of wasted space. And even if it has potential, this is square enix. Complexity isn't going to come out of nowhere unless they do a complete 180 on how they approach job design. And seeing what every other role and class is going through right now? Lmao.