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  1. #131
    Player
    Kissune's Avatar
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    Apr 2024
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    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Crushnight View Post
    I’m just going to explain my view on why I think DT ast has potential.

    DT ast has 4 cards at a time when drawn, this flips to the other cards on next drawing of the deck, so 1st set is always going to be rng on what we get but becomes known for every subsequent drawing.
    Source on that? If I remember correctly YoshiP said that the first set we get won't be RNG. It'll always be lord's set first.

    Now a system like that isn’t bad but definitely easy and requires little to think about.

    This system however CAN become more complex depending on effects of the cards

    What we know so far:

    2 cards will be damage
    2 cards will be restorative
    2 cards will be mitigation
    Lord/Lady will be drawn as well

    We are ensured 1 of each type.

    Again simple and a downgrade to SB, whether it’s an upgrade over ShB/EW will depend on each card’s effect specifically.

    Say 1 damage card is 6% ranged 3% melee, and the other damage card is the inverse. This then forces you to think who best put card on depending on party like you do now for optimising. This is now set to rotate between both after 1st one drawn so gone are days of all melee cards or all ranged cards getting drawn.

    Next let’s look at restorative

    Restorative is vague and opens up some paths, it could be a burst heal (Lady exists so I don’t think they will do this), it could be a regen heal, it could be a burst mp heal (say 2k), could be an mp regen. The mp burst being 2k can matter and even be a dps increase for say BLM who can get extra Despair in, it isn’t a lot but you do have to start thinking is this mp boost beneficial now or later. This is the potential DT card system has, it can be made more complex, whether it will, is down to the devs(slim hope but it is there).


    Mitigation cards can also be made in a few directions, shield/buff/debuff, I didn’t see any card hitting enemy so I doubt debuff card exists for DT, but it effectively could in the future if devs want to add it, it is an option now whether as before it couldn’t be because every card needed to be melee or ranged and provide damage up.



    For me and for what I can personally see DT as an upgrade over ShB and EW, but it really will come down to whether or not card effects boil down to just 4 effects with 2 coats of paint each or 8 different effects, if the former it’s going to feel as boring as ShB -> EW but even slower to interact with cards if the latter, it has way more potential to retain some complexity even if draws are slower but ensured.
    If you only get one dps card a minute, and one is better on ranged, and the other is better on melee, than yes it requires you to think about who is best. Once. Bc for the rest of the fight, and every single pull after, you will have the exact same ranged dps card, and the exact same melee card at the same time, every time. Meaning all you need to do is figure out who does more than their respective pair in the 2min burst, and just card them at the same time, every single window. Forever. That doesn't sound like decision making to me. Even assuming that the 'first set drawn is up is RNG' like you said, which I really don't think it is bc that would mean they straight up lied when they said, and I quote 'we have removed RNG from cards', all that means is that you have exactly two different bursts, which never change throughout the fight. One where you card the strong melee first, and one where you card the strong ranged. There's no redrawing, no consideration for seals, and no thought into it. I could entirely close my eyes and be 100% optimal on DT AST.

    For restorative, whether it's a burst heal, HoT, or mp regen doesn't matter. The answer to when and where you use them is the same. Either save them for spot healing, which is what you should be using ED for, use them as part of your healplan (making them completely static), or don't use them (the case most of the time) and let them be overwritten. Mp regen is even worse bc that means that it essentially becomes a damage card for exclusively BLM and DRK, practically forcing you into requiring one of them in your comp in order for the card to be worthwhile. And it won't make you think. For a DRK, you can just throw it on them in your burst after they've burned their mana on edge, and for BLM you just put it on them after they use manafont. Which will be the same time, every time. We don't need more healing tools as an AST. We have plenty, and if fights are suddenly designed around requiring that level of ST stuff, then why the fuck how are the other 3 healers going to deal with it?

    For mitigative, the answer to when you use them will be the same. Either don't use them, or throw them on the tank as they pull mobs or take a buster. Either it wasn't required, making it useless (assuming you've already expended all your exalt/CI, which if you haven't, why have mit cards when we already don't need our existing mit tools?) or it was required, making me wonder again, how do the other healers deal with it. Oh, aquaveil and benison has an extra charge (presumably)? Great. Why do we need mit cards if just giving more CI/exalt stacks was an option that they're gonna go with anyways? Is it just to give people the illusion that utility cards are better and doing something?

    I don't know what potential you see in this braindead, failed design of a rework, but I just can't look at it without seeing a bunch of wasted space. And even if it has potential, this is square enix. Complexity isn't going to come out of nowhere unless they do a complete 180 on how they approach job design. And seeing what every other role and class is going through right now? Lmao.
    (5)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  2. #132
    Player
    LynxDubh's Avatar
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    Oct 2023
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    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kissune View Post
    snip
    I'm waiting till I see the full kit from the media tour before I make a full judgement on the card system. If it's not fun enough I will voice my dissatisfaction if needed. But for now, I'm not really interested in debating walls of text when we don't have all of the info on DT AST's kit.
    (2)

  3. #133
    Player
    LynxDubh's Avatar
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    Oct 2023
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    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    That's so perfect xDD gave me a good giggle thank you
    You're very welcome haha.
    (1)

  4. #134
    Player
    LynxDubh's Avatar
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    Oct 2023
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    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Crushnight View Post
    Mitigation cards can also be made in a few directions, shield/buff/debuff, I didn’t see any card hitting enemy so I doubt debuff card exists for DT, but it effectively could in the future if devs want to add it, it is an option now whether as before it couldn’t be because every card needed to be melee or ranged and provide damage up.
    Probably not a debuff at this point. The trailer shows all the cards played on players like you said. Unless one of the defensives acts like Eye for an Eye from back in the day.
    (0)
    Last edited by LynxDubh; 05-24-2024 at 02:33 AM.

  5. #135
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
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    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LynxDubh View Post
    I'm waiting till I see the full kit from the media tour before I make a full judgement on the card system. If it's not fun enough I will voice my dissatisfaction if needed. But for now, I'm not really interested in debating walls of text when we don't have all of the info on DT AST's kit.
    "Wait until the job action trailer." "Wait until the LL." "Wait until the media tour." "Wait until live." "Wait until the first tier." "Wait until the ulti."

    The EW experience, take two. But I'm sure things will be different, this time!
    (7)
    Last edited by Kissune; 05-24-2024 at 03:04 AM.
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  6. #136
    Player
    Zaytex's Avatar
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    Mar 2022
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    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kissune View Post
    "Wait until the job action trailer." "Wait until the LL." "Wait until the media tour." "Wait until live." "Wait until the first tier." "Wait until the ulti."

    The EW experience, take two. But I'm sure things will be different, this time!
    ''Wait till 8.0'' when you ask why AST's difficulty and skill expressive gameplay was removed as we all inevitably play it in the beginning of DT.

    Just wait dude, things will get better I promise! Not like we have 4 expansions to go off of and the design of healers being chipped away at over and over and over and over and over.

    None of us need to play AST in DT to know its a complete downgrade in complexity, nuance, APM or skill expressive gameplay. People thinking a single target mitigation/heal card is going to be any more interesting than another stack of ED or Exaltation (if they did add it) have no idea what they're talking about
    (8)

  7. #137
    Player
    LynxDubh's Avatar
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    Oct 2023
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    Lynx Dubh
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    Faerie
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    Dancer Lv 100
    Quote Originally Posted by Kissune View Post
    "Wait until the job action trailer." "Wait until the LL." "Wait until the media tour." "Wait until live." "Wait until the first tier." "Wait until the ulti."

    The EW experience, take two. But I'm sure things will be different, this time!
    Awright mate. Does your crystal ball tell you what all the cards and abilities do too? Such a doomsayer, you'd think that you ran a Y2K blog or something, geez.

    And you're saying this is like the EW experience all over? You're the one aggressively championing for EW AST in this very thread.
    (3)

  8. #138
    Player
    Aelin_Ashryver's Avatar
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    Aug 2018
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    1,049
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    Quote Originally Posted by Kissune View Post
    I am absolutely gonna tell people how the deep magic works when it's pretty clear they forgot if they think DT cards are the best thing ever ramble ramble[/I]
    Where exactly did I say the DT cards are the best thing ever? I didn't say that once and added what tweaks to them I would like in future, I think the delusional one is yourself. Twisting words so you can have something to be mad at. I've said it's closer to what I like and I will enjoy it much more than current cards. Your reading comprehension still needs work I guess.

    They did have some nice healing checks in EW, as seen by your missing of certain mechanics in EW raids. Yoshi P has stated they intend to change fight design. It doesn't guarantee us a more intsense healing situation by any means, but I remain positive. And even if it's similar to EW, I will still enjoy these DT cards more than EW ones. Much as that seems to bother you so much to the point you would straight up lie about what I've been saying so you can argue against your own made up narrative.
    (3)

  9. #139
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
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    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LynxDubh View Post
    Awright mate. Does your crystal ball tell you what all the cards and abilities do too? Such a doomsayer, you'd think that you ran a Y2K blog or something, geez.

    And you're saying this is like the EW experience all over? You're the one aggressively championing for EW AST in this very thread.
    Doesn't matter what they do if the only thing you can do with them is play them at the same spots every time. They're either boring AF effects or super interesting ones, and either way I'm going to ask 'why are these on cards, and why did we lose an interesting mechanic in exchange for a bunch of utility we don't need?' I don't need exact tooltips to be able to say 'I think having a bunch of static tools are really boring'. Lustrate and excog are both healing tools on the same gauge, one is more interesting than the other. I still think aetherflow is boring. Is that something I need a media tour to tell me?

    Also, you seem to be under the mistaken impression that A. I think EW AST is better than ShB or StB (I don't) B. I think EW AST is pure perfection with no room to grow(It isn't) and C. I am not capable of believing more than one thing (ie: EW AST had nuance, skill expression, and an enjoyable playstyle while also being somewhat samey, little more than a distraction in lower-end content, and optimization that takes logging to really see the effects of instead of being represented in game) (I am)
    (5)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  10. #140
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
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    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kissune View Post
    Doesn't matter what they do if the only thing you can do with them is play them at the same spots every time. They're either boring AF effects or super interesting ones, and either way I'm going to ask 'why are these on cards, and why did we lose an interesting mechanic in exchange for a bunch of utility we don't need?' I don't need exact tooltips to be able to say 'I think having a bunch of static tools are really boring'. Lustrate and excog are both healing tools on the same gauge, one is more interesting than the other. I still think aetherflow is boring. Is that something I need a media tour to tell me?

    Also, you seem to be under the mistaken impression that A. I think EW AST is better than ShB or StB (I don't) B. I think EW AST is pure perfection with no room to grow(It isn't) and C. I am not capable of believing more than one thing (ie: EW AST had nuance, skill expression, and an enjoyable playstyle while also being somewhat samey, little more than a distraction in lower-end content, and optimization that takes logging to really see the effects of instead of being represented in game) (I am)
    Kinda annoying to sift through your opinions when you throw walls of text at people. Add some tldr's to your posts man. It'll give you time to reflect on the fact that you're either raging or trolling on an online forum about a video game.
    (4)

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