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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,856
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    Except not all healers have been asking for more DPS buttons. Some of us have been asking for more reasons to heal. If I wanted to do more DPS, I'd be maining DPS in the first place.

    Therein lies half the problem. We're not all looking for the same things and yet some will jump to conclusions that because a few players asked for something, everyone was asking for that something. That's almost never the case.

    So who do the developers listen to? In the case of healers, they listen to those who want healers to be DPS because they've outright admitted that healing isn't a strength of their job design team. So we're getting more DPS tools while healing itself continues to be ignored.

    For those of us who want a good healing experience, not DPS, we're better off going to (or back to) WoW because healing design is mainly ignored in this game in favor of DPS design. At least in WoW you feel valued as a healer and not as Green DPS there solely to resurrect players who can't figure out how to do a mechanic.

    That doesn't do this game much good. The matchmaking systems are still designed around the Trinity even if the Trinity isn't strictly needed anymore. How are queues going to get filled when there are very few left willing to queue as healers?
    Doesn’t this point pretty much agree with the concept they aren’t listening to healer feedback

    Let’s take you as a representation of the “I want to heal more” group and have less focus on DPS, you aren’t getting what you want because everything is designed around spending GCD’s on attacks and healing with oGCD’s, let’s take me as a group that wants more complex DPS options (not mutually exclusive btw), I’m not getting what I want because my damage options are still 111111111111

    Who is this job design actually benefitting, it’s not even a compromise because both sides hate it rather than “well it’s better than giving everything to the other side”

    Then if they ever give vague notions they are following feedback they seem to mention feeling happy with the current position of them……..based on what, who wants the current healer design
    (6)

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    In regards to healer feedback... I feel the devs don't put much stock in it because there's still plenty of healers.

    As terrible as I think the design is, people still play them, the numbers look fine, so they don't change anything.
    (5)

  3. #3
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Furthermore, depending on how they look at feedback, it is easy to find whatever suits their own taste and say they are listening. That is the nature of not having a good system of providing feedback.

    For all the bad faith they earned. Wizards of the coast has had an excellent system for feedback. A fourm for every class. It ask how you feel about the class, how much you played that class and how much you've played d&d as a whole. The fourm ask about the overall feel of the class and its power, but also each individual class ability and spell with extra text boxes for more detailed information and reasoning.

    If the xiv developers made a similar fourm, they'd have a much deeper understanding about how people feel about jobs and where the pain points of the jobs are.
    (4)