Quote Originally Posted by Karen_Cerfrumos View Post
This is a useless and reductionist response because WHM's tools are different, WHM's aesthetics are different and for a lot of people EW card design is literally the thing standing between them and an otherwise cool healing toolkit.
If you notice most jobs getting significant adjustments in DT are those that have lesser adoption rate - monk, ninja, astrologian, black mage... It's the direction the game's been going in for years. The devs hate when a job isn't played.
I don't agree that someone who loves the aesthetics of a job should have more importance than someone who enjoys the gameplay. If someone really loves the aesthetics so much, they'd learn the gameplay. I picked up SCH at the height of difficulty in HW because I loved the military tactician aesthetic, and I learned to play the job rather than expect the job to cater to my inexperience.

FFXIV is not a hard game at the base level, never has been, even HW jobs were extremely easy to get into. What's the benefit in ripping out the core of a job to cater to people who don't play the job? You might see movement within the role, but it's not very likely to attract people outside the role into it.

The healer role is already very niche, taking away something that people like would just make people leave. It's also worth noting that there's nowhere to move to for the people who enjoy AST as a fast thinking healer, none of the other 3 are as fast, even SCH at the height of complexity was slow, methodical planning.