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  1. #1
    Player
    HemlockEvergreen's Avatar
    Join Date
    Jan 2022
    Posts
    51
    Character
    Hemlock Evergreen
    World
    Zalera
    Main Class
    Monk Lv 100

    MNK 7.0 UI visual inconsistency.



    Might look like something minor, but in a game where you need to effectively read your UI in a fraction of a second, this is a problem.

    The colors associated with each of the beast forms is different between the Masterful Blitz bar introduced in Endwalker, and the new Monk UI gauge shown in the latest job demo. In the Blitz bar, the chakra for Opo-Opo is purple, the one for Raptor is green, and the one for Coeurl is pink. On the new one, Opo-Opo is pink, Raptor is purple, and Coeurl is green.

    I don't know why this choice was made, but it creates a visual inconsistency that has no right being there. It would be more effective for a visual-to-action instant information transfer to keep the colors consistent with their associated beast forms.
    (1)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,474
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    You know, I never noticed it had been changed, shows how much I don't look at it >_>

    However, they should still be fixed. They seem to be based on the symbols the Ronkans use to show animals (if they appear in Etheryis I don't remember seeing them). So it is even inconsistent with that piece of lore.
    (0)