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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    You don't wait for 24 people to take turns, you wait for 24 people to telegraph what they want to do, and the server executes all the turns in order of agility/dexterity at once.
    Which, as soon as you account for the fact that the more agile can lap others, is effectively what the GCD does now. You're just allowed oGCDs and positioning atop that.

    If combat is to be saved, then gear has to matter, and it pretty much doesn't except for glamour purposes and whatever is the highest end raid at the time.
    I'm struggling to think of any actually combat-focused experience that wasn't improved by capping or outright ignoring gear. Gear exists specifically as either a grind-wall for content or a difficulty slider moved via luck and/or money instead of a menu option, and generally through as haphazard of granules as possible.

    Perhaps if gear-progression (too often synonymous with progression in general, imho) came through nonetheless enjoyable means other than those dependent on completing/clearing those core crafted experiences, I could see it, but otherwise it just means "Here, you finally learned how to do X. You are now free to do X a tiny bit worse while still succeeding."
    That said, the last thing I want the gameplay I'm playing the game for to be barred instead by gil-grinds the moment-to-moment and overall gameplay of which has no appeal for me, such as in having to buy crafted gear repeatedly just to not "sandbag" my party while leveling. /shudder
    (2)
    Last edited by Shurrikhan; 06-03-2024 at 08:22 AM.