Quote Originally Posted by Absurdity View Post
Because after the release and massive success of World of Warcraft in 2004 it became the new gold standard for what an MMO should be, and the slow-paced grind heavy style of Everquest, Dark Age of Camelot and XI had been on it's way out for a long time by 2010.
Well, you won't find me calling BG3 an mmorpg but it does prove that that kind of gameplay and game design is still very much revelant.
The issue is no major or even minor mmorpg has tried to replicate it as an mmorpg unfortunately.

Game designers have this belief that people don't have patience for more tactical gameplay; again BG3 proved them wrong.