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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,128
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The presence of tank mastery alone basically ruins coils even on mine specifically because the tanks just don’t take anywhere near as much damage as they used to and don’t need anywhere near as much upkeep which frees the healers up to do way more than they did when content was current

    It is also just way easier to cheese mechanics with the buffed potency than it used to be. It’s so easy to cheese allagen field these days with shields because you have more free mana to spam shields and the shield potency is higher. I remember in ShB I did a coils run of T7 and we were killing her so fast she desynced then we pushed her phases so fast she somehow managed to resync and we cleared her as normal. That 100% would have been a wipe when current
    (3)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,344
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The presence of tank mastery alone basically ruins coils even on mine specifically because the tanks just don’t take anywhere near as much damage as they used to
    True, especially since we would often remove tank stance in raids to do more damage, since tank stance reduced all damage (both incoming and outgoing) similar to the adds in Thordan where you focus the one not in tank stance.
    don’t need anywhere near as much upkeep which frees the healers up to do way more than they did when content was current
    Regardless, when I've done them MINE (which was before the stat squish) I was still frantically GCD healing like crazy due to the lack of OGCDs. I don't think the squish was meant to affect 50 content either.
    Quote Originally Posted by Aravell View Post
    Minimum ilvl can't be trusted for old fights, the scaling is all off nowadays.
    It isn't the same and nobody should think it's the same. But it's similar enough and usually still pretty challenging.

    We've had potency increases and stat changes and abilities have been merged at lower levels making the combat less distracting, food doesn't sync properly, so sometimes DPS checks become a joke in certain fights. Often the mechanics, which were new at the time, were subsequently put into normal fights and duties (or done so in easier patterns) so you're more familiar with them than we were then.

    But it's honestly satisfying enough and I'd respect MINE clears over all the people just unsyncing everything in this game.
    Quote Originally Posted by KisaiTenshi View Post
    No. Cleric Stance was the worst feature of combat. You were supposed to play based on the role you entered, not waste time switching.
    I loved cleric stance just because it's a risk-reward thing but if you have a good feel for things, for timing and which risks are safe, it's never a problem.
    (4)