Quote Originally Posted by Gokki View Post
Yeah, that's encounter design problem, not combat system (they're closely linked of course). There are many variables in all of this and i feel it's more difficult than people realise.
It's just the devs designing encounters differently. I do agree that encounter design is stale because everything is in an arbitrary square or round platform and there's never any texture to it, like, why not design a fight on a train where the fight changes depending on which car we're on. A rudimentary version of this exists in the early Omega fights, but that is still basically a rectangle arena.
I just don’t buy the “it’s more difficult than people imagine it is” when we literally already have it………coils

If they could do it scraping the bottom of the barrel to not bankrupt the company after 1.0 I don’t really think “it’s too hard” is a valid excuse in this day and age