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  1. #1
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Aravell View Post
    That's what happens when they aim to design a job that's "free of clunk".

    See: SMN
    It's beyond that. It's the fact that the entire game is designed around challenging players to dodge mechs and align buffs with seven other players. There isn't any room for buildcraft variety or skill expression or situational abilities or job specialties.

    I actually think SGE and SMN are totally fine designs if we accept the very heavy limitations the game has set on ALL of the jobs. They are doing far better within FFXIV's dumb DDR no-scrubs paradigm than jobs like AST, DRK, SCH, MCH, DRG, and SAM which lose more and more of their identity over time.
    (2)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,688
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    It's beyond that. It's the fact that the entire game is designed around challenging players to dodge mechs and align buffs with seven other players. There isn't any room for buildcraft variety or skill expression or situational abilities or job specialties.

    I actually think SGE and SMN are totally fine designs if we accept the very heavy limitations the game has set on ALL of the jobs. They are doing far better within FFXIV's dumb DDR no-scrubs paradigm than jobs like AST, DRK, SCH, MCH, DRG, and SAM which lose more and more of their identity over time.
    How can you say that SGE is doing better than SCH when despite 8 stripping downs SCH is still near better than SGE on every front and SGE just poorly ripped its design from SCH
    (5)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    It's beyond that. It's the fact that the entire game is designed around challenging players to dodge mechs and align buffs with seven other players. There isn't any room for buildcraft variety or skill expression or situational abilities or job specialties.

    I actually think SGE and SMN are totally fine designs if we accept the very heavy limitations the game has set on ALL of the jobs. They are doing far better within FFXIV's dumb DDR no-scrubs paradigm than jobs like AST, DRK, SCH, MCH, DRG, and SAM which lose more and more of their identity over time.
    Monk is a better example of modern job design that compliments the encounter design better. Summoner is ruthlessly inflexible and makes it very awkward to do anything that doesn't perfectly start and stop within a minute cycle. There's no way to smoothly delay a demi-summon phase, or cut it short. You live and die by that 60 seconds between each bahamut/phoenix. In the last dungeon pull before the next boss, it's about 25% cleared, but you've run out of gemstone summons? You can either burn your demi summon now and go into the boss midway through your rotation or you can stand there and spam Tri Disaster like a filthy healer.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.