Quote Originally Posted by Valence View Post
You're definitely right, they could do that. With the caveat that encounter design vs job design has always been relatively balanced, where now the latter is almost weightless.

I'm happy that you're enjoying it, but unfortunately, your personal opinion goes directly against mine here, so where does this leave us?
This gets to the heart of the issue for many developers (not just here). You have different schools of thoughts and both are very valid. The old saying of "If you try to please everyone, you'll please no one" certainly rings here. Having said that, I do think there is some room to try and offer a range. Encounters already kind of do this with the first turn always being the easiest, and then ramping up to the final turn. At the same time, there could be a range of complexity with the jobs. For example, you could have BLM that is complex with SMN as very simple, and then have other jobs fall in the middle. However, going with this route and trying to keep things balanced, the complaint would then become BLM has to "work harder" to get the same output as the SMN who just spams 1-2-3 (for arguments sake). I don't know what the right answer is, but I can certainly see the challenges that can be presented when looking at the whole picture.