Quote Originally Posted by Turtledeluxe View Post
Whether you're on reddit or here, aware of it or not, it's just a fact that jobs are homogenized and encounters feel incredibly routine (with some exceptions) if you're doing anything below Savage, and perhaps even Ultimate in some cases.

I'd also say you can argue it is in fact "beyond saving" because what can the devs do? Add a revolutionary mechanic to combat? Players will complain. Make dungeons anything other than a trash mob hallway? Players will complain. Players are now conditioned to accept mediocrity. And it's not even about "time saving" as devs have implied. "We make dungeons easy so everyone can clear them quickly and reasonably". I don't agree. They're too long for that. The dungeons are just boring, and they lean heavily on art and music to even be memorable at all. They're too long for how boring they are, imho.
I hadn't put much thought into it until reading this post but it really is amazing how forgettable all of the post-stormblood dungeons are. I can still easily recall most of the details of all of the 2.x - 4.x dungeons but after ShB I struggle to even remember the existence of 80% of them.