Quote Originally Posted by KageTokage View Post
There really needs to be less hard failstate mechanics in general and more stuff where you just lose so much DPS from failing either due to deaths or damage downs that it almost ensures you'll hit enrage, but can still see more of the fight.

It just creates artificial difficulty when you have to keep wiping to a new mechanic until you've properly felt out every single step of it.
Vulnerability stacks and the like. They used this a lot throughout Heavensward; you will notice this in Triad; Sephirot, Sophia, and Zurvan and the in the alliance raids, specially Dun Scaith. Clearly a lot of the Heavensward staff left to make FFXVI; they abandoned all the good gameplay and systems in XIV to go make XVI.

XVI should've been made by a completely different team.