Why does eberything always have tio be a competition?Except there is basically no compensation or correction anymore (same as there is basically no triage healing) you do the dance or you blow up. P12 is god awful for this.
It also reduces the solution down to a single way to solve it. Think coils, their mechanics are way more simple but they have 10,000 ways to solve them in order to change your optimisation flow. Do you overshield allagen field and then release more towers quicker to get an easier next phase, do you bane tech the eggs which skips the enrage but makes juggling FOF in the corner harder, do you solve leafstorm with an LB3 or do the dance, who baits the renalds
With super chain is 1 solution and if you get it wrong we all blow up. That raid design gets so stale because your optimisation is already done by a spreadsheet you just have to execute it



Nothing to do with "competition". It's called "player expression". A term that is alien to anyone who joined after 2018 and who never played any of the hundreds of video games where character rosters, abilities and builds exist. Being able to defeat an enemy or a boss more than 1 way without doing any exploit is a welcome flexibility that doesn't take ANYTHING away from people who don't care about that level of expression.
This exists in many games, even offline FFs, and is part of why those games feel fun to play.
Last edited by ReynTime; 05-24-2024 at 09:02 PM.
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