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  1. #151
    Player
    Gokki's Avatar
    Join Date
    May 2016
    Posts
    193
    Character
    Gokki Di
    World
    Twintania
    Main Class
    Red Mage Lv 100
    I must say I disagree. FFXIV never focused on making complex damage rotations - in order to load that complexity on the content.

    If the rotations were difficult then the fights themselves can't be complex, reducing the fun aspect of them.

    The combat system is deceptively complex and demands perfect execution and optimization in order to compensate for mistakes that happen elsewhere, with harder fights having less room for that.

    Damage optimization while doing raid mechanics and coordinating with party is where the challenge is, not the individual aspect of your character.

    Bomb Logic, not Sword Logic.
    (2)

  2. #152
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,599
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gokki View Post
    I must say I disagree. FFXIV never focused on making complex damage rotations - in order to load that complexity on the content.

    If the rotations were difficult then the fights themselves can't be complex, reducing the fun aspect of them.

    The combat system is deceptively complex and demands perfect execution and optimization in order to compensate for mistakes that happen elsewhere, with harder fights having less room for that.

    Damage optimization while doing raid mechanics and coordinating with party is where the challenge is, not the individual aspect of your character.

    Bomb Logic, not Sword Logic.
    Except there is basically no compensation or correction anymore (same as there is basically no triage healing) you do the dance or you blow up. P12 is god awful for this.

    It also reduces the solution down to a single way to solve it. Think coils, their mechanics are way more simple but they have 10,000 ways to solve them in order to change your optimisation flow. Do you overshield allagen field and then release more towers quicker to get an easier next phase, do you bane tech the eggs which skips the enrage but makes juggling FOF in the corner harder, do you solve leafstorm with an LB3 or do the dance, who baits the renalds

    With super chain is 1 solution and if you get it wrong we all blow up. That raid design gets so stale because your optimisation is already done by a spreadsheet you just have to execute it
    (18)

  3. #153
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Worse than it’s ever been? Oh absolutely. Beyond saving? Not remotely.
    WoW was “beyond saving” two years ago. Now it’s better than it’s ever been. Once SE starts hemorrhaging players they’ll get their act together. Yoshi P’s recent comments about 8.0 (though they could be pure PR talk) at least hint that they’re aware that people don’t like 14’s combat anymore and that it may have already started hurting the bottom line.
    (2)

  4. #154
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,612
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gember View Post
    Wasn't Heavensward considered the worst expansion regarding job balance and raiding? Didn't that expansion almost annihilated the whole raiding community? I am not sure if I'm following you.
    I don't think balance is their point. I think the point is the depth and how a new player would be lightyears away in skill from someone who was raiding at a high level. Compare that to how a new player Warrior is likely only marginally different from someone playing at a high level now.

    But part of that depth was just jank, physical vs magic mit, lack of intuitively designed systems, needing to level other jobs (cross-class), and a giant knowledge gap where the game didn't teach certain basic things. They did retroactively start teaching enmity and enmity combos though, eventually.
    (3)

  5. #155
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,009
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gokki View Post
    If the rotations were difficult then the fights themselves can't be complex, reducing the fun aspect of them.

    The combat system is deceptively complex and demands perfect execution and optimization in order to compensate for mistakes that happen elsewhere, with harder fights having less room for that.

    Damage optimization while doing raid mechanics and coordinating with party is where the challenge is, not the individual aspect of your character.
    People always claim that complex jobs can't exist with complex fights, but why does it have to be one or the other? Why can't there be a good balance between the 2?

    If you take complex fights to the logical conclusion, you get what we have now. Fights with debuff overload that requires you to parse all that information within 5 seconds or less and execute it or your entire team blows up. Is that fun? Depends on the person, but I find that kind of design highly frustrating, it's also a bigger wall for less experienced players than harder jobs were.

    Look at Golbez EX, people have been likening him to a savage fight. Is it because he does a ton of damage? No. Is it because his mechanics are fast? No. Is it because you have to do his mechanics in very specific ways or your entire team blows up? Yes, that's exactly it.

    Balancing fight and job complexity would stop this trickle down effect that's gating more casual players out of farming extremes due to pure frustration. You could carry a bad player back in HW/SB, you cannot carry a bad player in EW design because that player not understanding the mechanic will blow all of your up with no hope of recovery.

    Edit: Come to think of it, even stack markers have been Endwalkerised, you can see it clearly in Another Mount Rokkon. First boss has a regular stack marker, do set damage and split among players if more than one. Second and third boss have a different stack marker, if one person, it does a million damage, if 2 people, it does set damage. Another case of "do mechanic this way or die", can't even choose to hypermitigate stack markers anymore.
    (15)
    Last edited by Aravell; 05-24-2024 at 10:00 AM.

  6. #156
    Player
    Chrisie's Avatar
    Join Date
    Feb 2023
    Posts
    12
    Character
    Chrissy Pump
    World
    Omega
    Main Class
    Scholar Lv 94
    I can't understand people's logic who think that these days' jobs are engaging in gameplay. DPS is limited into 2 min burst window, healers... dotglareglareglare dotbroilbroilbroil dotdosisdosisdosis dotmaleficmaleficmalefic... WOW!!!!!! So fun. Tanks don't even need healers in this expansion, and their rotation is also just another burst window but a bit more boring.

    I can't believe people think that this combat is okay. You can't push your job to the limits which will reward you in a better result. You can literally do a dungeon while paying only 40% of your attention to it, and your other 60% is on Youtube/Netflix. You need to spam only few buttons anyway.

    These days I barely can make myself to do roulettes. Roulettes are just another thing they need to change. I literally puke every time I que for Expert roulette or Alliance roulette. Same. damn. dungeon/raid. Every time. I've been getting ARR raids every single day for 2 months. Dungeons are not dangerous anymore either. The mobs burn down fast. The boss burns down even faster no matter which raid/trial you go into. And boring-in-combat jobs make it even worse.
    (14)

  7. #157
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,599
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I regularly do roulettes with my friend over voice call. Occasionally he asks a question neither of us know

    I can straight up look away from my screen to look up the answer continuing to just press 1111111 and know that everything will be fine and I’m still doing max DPS because he doesn’t need me anyway and even if I get hit by an AOE it barely does 30% of my HP on a healer

    I love being able to max my potential in some of the games most common content not even looking at the screen
    (6)

  8. #158
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ReynTime View Post
    Naoki Yoshida had dinner with Masahiro Sakurai and Harada sometime last month or so.

    After watching the latest video, as of this posting, that Sakurai left in his own youtube channel, I hope if they talked about work at all that Sakurai told him a thing or two about balance x fun, because the video basically explains some of the wrongdoing in XIV's homogenization.
    Interesting! I really hope those 2 have an influence on yoship. This thing where he has to make sure all jobs can clear ultimates and/or savage raids has got to end! It's making the entire game unfun for both casuals and "raiders." Make the game fun for casuals first, then worry about "raid" balance second. If this means less ultimate raids, then boohoo oh well.
    (0)

  9. #159
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    474
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Except there is basically no compensation or correction anymore (same as there is basically no triage healing) you do the dance or you blow up. P12 is god awful for this.

    It also reduces the solution down to a single way to solve it. Think coils, their mechanics are way more simple but they have 10,000 ways to solve them in order to change your optimisation flow. Do you overshield allagen field and then release more towers quicker to get an easier next phase, do you bane tech the eggs which skips the enrage but makes juggling FOF in the corner harder, do you solve leafstorm with an LB3 or do the dance, who baits the renalds

    With super chain is 1 solution and if you get it wrong we all blow up. That raid design gets so stale because your optimisation is already done by a spreadsheet you just have to execute it
    Why does eberything always have tio be a competition?
    (0)

  10. #160
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,313
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gokki View Post
    I must say I disagree. FFXIV never focused on making complex damage rotations - in order to load that complexity on the content.

    If the rotations were difficult then the fights themselves can't be complex, reducing the fun aspect of them.

    The combat system is deceptively complex and demands perfect execution and optimization in order to compensate for mistakes that happen elsewhere, with harder fights having less room for that.

    Damage optimization while doing raid mechanics and coordinating with party is where the challenge is, not the individual aspect of your character.

    Bomb Logic, not Sword Logic.
    Reducing the fun aspect for you maybe. I don't care about encounter mechanics that ask me to play DDR on repeat and pass body checks that I can't even help others through with my skills. I care however for intricate and fulfilling job designs, and the game currently fails spectacularly at this. Everything is extremely basic.

    Note that I'm using intricate on purpose, not complex, because complexity for the sake of it is just intellectual wankery.
    (18)

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