I must say I disagree. FFXIV never focused on making complex damage rotations - in order to load that complexity on the content.

If the rotations were difficult then the fights themselves can't be complex, reducing the fun aspect of them.

The combat system is deceptively complex and demands perfect execution and optimization in order to compensate for mistakes that happen elsewhere, with harder fights having less room for that.

Damage optimization while doing raid mechanics and coordinating with party is where the challenge is, not the individual aspect of your character.

Bomb Logic, not Sword Logic.