Quote Originally Posted by Averax View Post
Bro i hated cleric stance so much. Disincentivized throwing out deeps as a healer unless you knew the damage patterns. (Also birthed the concept of a Main-Heal/Off-Heal in raids/trials. Main heal stayed out of cleric stance and off heal stayed in unless more healing was required)

Also i can't think of anyone who had a meaningful interaction with TP. I remember playing AST in HW and if anyone gave a melee dps "The Arrow" they'd have a meltdown because it reduced recast times and made them run out of TP faster. Similar with giving BLMs "The Ewer" since it messed with their MP management.

Also what "multiple viable builds" This game has no builds. Unless you mean that annoying period where tanks wore slaying accessories for damage and you could allocate like 20 points of a stat somewhere.

And that last one is still true.
At least it required pay me to pay attention and have some knowledge, which made the dungeon/encounter more interesting for me. My first healer was a SCH in HW and I couldn't sleep my way through healing, I had to pay attention on how stance was used, which made DPSing and healing more interesting. I also liked that it encouraged some interaction with the co-healer. I don't think that it's a bad thing, that's already something that exists /existed to an extent with tanks. It is supposed to be an MMO after all.