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  1. #71
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by VeolE View Post
    And another thing, why the removal of cone AoEs for Tenka Gokken and WAR overpower? Still doesn't make any sense to me...
    This game went to my Favorite MMO and now to my Least favorite MMO. Due to these changes alone, and I came for the combat and story, but all I got left is just the STORY.

    Edit: I was also a Mid-core type of person as well, doing EX's and stuff, while optimizing the gameplay and adapting to it when I was new.
    I find it funny that the new chainsaw MCH has is also just a generic circle AoE on the target instead of a line AoE like the original one because they seem to be developing an aversion to non-standard AoE shapes in general.

    It'll be even worse if the mentioned ability is a follow-up on the same button because it means it might whiff on some targets if you fire it from the same position.
    (3)
    Last edited by KageTokage; 05-18-2024 at 04:22 PM.

  2. #72
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by xivYuiM View Post
    snip
    okay so there is like some rose tinted glasses going on here, firstly. ffxiv has never been the best mmo. thats just not true. wow was and its subscribers speak for that
    secondly lets break down your points
    Aggro management
    just because agro needs more management doesnt make it fun when every healer skill rips enmity off you and stances punish you for tanking or damaging
    Cleric stance and Multiple tank stances (3.x WAR was the best job in the history of this game)
    the stances were hated my dude, come on
    Multiple viable builds for all jobs
    not really from what i read, apparently people would still always gem in crit?

    SOLE REASON TO PLAY TANKS
    so, they still only had 1 gimmick?
    Imagine if a franchise like counter-strike removed grenades in the name of making it “more accessible”
    those are a bit more improtant in there than cleric stance was in xiv

    Ive completly given up with pve content and have moved entirely to pvp. It's the only content in the game I currently enjoy. I didn't even bother with the last raid wing because the bosses were so horrible. If they're as bad again as they were in ew. I will not do them again. I do not enjoy these style of raids. I want arr style back
    (2)
    Last edited by sindriiisgaming; 05-19-2024 at 01:53 AM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  3. #73
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    I find it funny that the new chainsaw MCH has is also just a generic circle AoE on the target instead of a line AoE like the original one because they seem to be developing an aversion to non-standard AoE shapes in general.

    It'll be even worse if the mentioned ability is a follow-up on the same button because it means it might whiff on some targets if you fire it from the same position.
    For MCH, a circle AoE isn't generic at all, infact, they currently have more conal AoEs (Scattergun, Bio Blaster, Auto Crossbow and, if you want to count it, Flamethrower). Of the other AoEs, you have a targeted circle in Ricochet and a line in Chain Saw. From the trailer, it can be assumed they are getting 2 more targeted circle AoEs, which brings it up in line with the conals they have.

    Also, just to point out. The fact you are calling the line AoE Chain Saw comboing into a targeted circle a problem is the whole reason AoEs are getting standardised across a job. People say they want more complex things, yet, complain when things shake up the formula a bit. Make up your mind.
    (3)

  4. #74
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    You sure you want people to unsub right now?



    im confused? is this information meant to incentivise me to stay subbed
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #75
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    These forums are such an echo chamber.
    (3)

  6. #76
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Somnolence View Post
    These forums are such an echo chamber.
    Haven't heard that one before.
    (4)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  7. #77
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mikey_R View Post
    For MCH, a circle AoE isn't generic at all, infact, they currently have more conal AoEs (Scattergun, Bio Blaster, Auto Crossbow and, if you want to count it, Flamethrower). Of the other AoEs, you have a targeted circle in Ricochet and a line in Chain Saw. From the trailer, it can be assumed they are getting 2 more targeted circle AoEs, which brings it up in line with the conals they have.

    Also, just to point out. The fact you are calling the line AoE Chain Saw comboing into a targeted circle a problem is the whole reason AoEs are getting standardised across a job. People say they want more complex things, yet, complain when things shake up the formula a bit. Make up your mind.
    It would make more sense for Chainsaw II or whatever it's called to also be a line AoE is what I'm getting at.

    AoEs that are meant to be executed in sequence should have the same radius as it's just intuitive.
    (0)

  8. #78
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,306
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rekh View Post
    I loved TP as well; it grounds and emphasizes your role as a physical damager; the same way MP does for casters.
    *The same way MP did for casters.
    (5)

  9. #79
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    DW 8.0 will bring back the HW DRK C - O - P - I - U - M
    (0)

  10. #80
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,607
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by xivYuiM View Post
    Filling that knowledge gap (for me and many other players) was the most fun part of the experience back then. Becoming aware of how little I knew and how much room for improvement there was was very motivating and ultimately very satisfying when I felt I had reached mastery of a given job.
    I agree, to a degree, I just think the gap was too big then. That said, perhaps it is too small now. Everything needs to be in balance.

    I think a big part of why there was such a gap was just janky, shot-in-the-dark design, but with how smooth everything is now they could add a knowledge gap that is smoother and not like "well you didn't know that elemental materia is useless?", and more like "oh, I didn't know that, but now that I do, it's very logical and makes complete sense and I should have guessed it"
    Also each job was so different that it was always exciting to pick up a new one and go on the same journey again.
    I agree that jobs have become too much the same. I like to see at least a bit of uniqueness, such as the idea of WAR taking damage but healing it back up, DRK absorbing damage into a sheild, PLD being raw % mitigation and GNB being an all-rounder and regen tank. But EW just destroyed even that little bit of nuance. If they are really planning to make jobs unique in 8.0, then it baffles me why this isn't the case for 7.0 when that is what is upcoming.
    This was almost true for standard raids/trails but aggro management was a big deal in dungeons or any content that needed AoE damage.
    I disagree. Maybe for packs of enemies because our AoE was only like 100 potency, but for bosses it was still just do enmity combo 1 time (in HW) or 3 times (in SB) in stance then you could permanently DPS without worry. The fact I could drop out of stance permanently on a boss after just that virtually destroyed the concept of aggro management for it and made it a joke.
    Again, perhaps true for raids but in dungeons managing it was important.
    Managing TP in dungeons was, again, in my experience only something that seemed to come up when DPS did poor AoE damage. If I went into the same dungeon on a DPS, I destroyed all the enemy packs so fast compared to when I was tanking and watching DPS struggle with this, so TP issues didn't seem to come up and if they did there was a simple TP restore action. To me personally, TP felt mostly irrelevant and most likely the developers saw it this way too.

    When everyone was struggling to DPS a pack down and reached TP issues, it was nice and all seeing people use their TP buff actions but it felt like... if we all just had better gear and did more damage it wouldn't have come to this. It was especially noticeable as a PLD, because nobody was gonna buff my TP, so if I ran out it was annoying and I couldn't do anything due to the low DPS.
    Quote Originally Posted by LordMcMutton View Post
    When was it that Tanks had to make macros to mark the kill order of dungeon trash so the DPS wouldn't attack an enemy the Tank wasn't attacking and pull aggro from them?
    This was in ARR. I played in ARR, but it seems this was even before my time.

    When I started playing, I read guides made by journalists that said "target each enemy 1, 2, 3" so they can single target them. I did that in ARR leveling dungeons, especially since PLD had no AoE unless they spammed Flash and did no damage.

    But I quickly discovered that if you had a BLM in the party, they just ripped aggro from you with their AoE. So I abandoned the journalist advice and rotated the targets I was hitting with PLD's single target combo, with my heaviest attacks going on the enemy with the lowest HP which meant I was more likely to lose aggro from it. This was a success, and I stopped caring if my party did AoE. Not listening to the advice on the internet and learning for myself made me a better tank tbh.
    (1)

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