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  1. #1
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I'll be brutally honest, HW and SB was peak era, even though I never played HW, but I sure as hell played during SB. I loved DRK due to aesthetic, lore, and the gameplay during the time with abyss drain combo spam, along with quietus + blood price. It was a GOOD satisfaction once you pull it off right and makes you unkillable at times during multiple mobs. And that NICE change to soul survivor (bonus points for the animation as well). Was niche during it's time, but now you can apply it to still get value from it whether they're alive now.
    Same goes for WAR with steel cyclone spam with inner release for those extra heals, and swap back to DPS stance for Decimate. Along with the awareness combo with Raw intuition? To get free parry procs? Yes please, I love that combo, but now that's GONE. And How I miss the good ol' tank stance. IT WAS ACTUALLY FUN! WHEN YOU CAN ACTUALLY OPTIMIZE IT.
    But they TOOK EVERYTHING FROM ME, my DRK became an inferior WAR during SHB and double down on the 2min rotation + gameplay.

    Hell, I even have fun with AST with it's cards, but took that away from me as well, along with SCH with it's dots + bane. And, I don't even know WHY they remove Aero 3 from WHM, but here we are, can't have FUN with all of these simplicities and homogenization.

    I love SAM, but they removed Kaiten. Why? "Button bloat" But you got 4 other skills that could be "Merged and condensed" to NOT be a button bloat.

    And SMN?


    Yeah, it just speaks for itself, especially with the job class showcase.

    And another thing, why the removal of cone AoEs for Tenka Gokken and WAR overpower? Still doesn't make any sense to me...
    This game went to my Favorite MMO and now to my Least favorite MMO. Due to these changes alone, and I came for the combat and story, but all I got left is just the STORY.

    Edit: I was also a Mid-core type of person as well, doing EX's and stuff, while optimizing the gameplay and adapting to it when I was new.
    (12)
    Last edited by VeolE; 05-18-2024 at 03:09 PM.

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by VeolE View Post
    And another thing, why the removal of cone AoEs for Tenka Gokken and WAR overpower? Still doesn't make any sense to me...
    This game went to my Favorite MMO and now to my Least favorite MMO. Due to these changes alone, and I came for the combat and story, but all I got left is just the STORY.

    Edit: I was also a Mid-core type of person as well, doing EX's and stuff, while optimizing the gameplay and adapting to it when I was new.
    I find it funny that the new chainsaw MCH has is also just a generic circle AoE on the target instead of a line AoE like the original one because they seem to be developing an aversion to non-standard AoE shapes in general.

    It'll be even worse if the mentioned ability is a follow-up on the same button because it means it might whiff on some targets if you fire it from the same position.
    (3)
    Last edited by KageTokage; 05-18-2024 at 04:22 PM.

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    I find it funny that the new chainsaw MCH has is also just a generic circle AoE on the target instead of a line AoE like the original one because they seem to be developing an aversion to non-standard AoE shapes in general.

    It'll be even worse if the mentioned ability is a follow-up on the same button because it means it might whiff on some targets if you fire it from the same position.
    For MCH, a circle AoE isn't generic at all, infact, they currently have more conal AoEs (Scattergun, Bio Blaster, Auto Crossbow and, if you want to count it, Flamethrower). Of the other AoEs, you have a targeted circle in Ricochet and a line in Chain Saw. From the trailer, it can be assumed they are getting 2 more targeted circle AoEs, which brings it up in line with the conals they have.

    Also, just to point out. The fact you are calling the line AoE Chain Saw comboing into a targeted circle a problem is the whole reason AoEs are getting standardised across a job. People say they want more complex things, yet, complain when things shake up the formula a bit. Make up your mind.
    (3)

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mikey_R View Post
    For MCH, a circle AoE isn't generic at all, infact, they currently have more conal AoEs (Scattergun, Bio Blaster, Auto Crossbow and, if you want to count it, Flamethrower). Of the other AoEs, you have a targeted circle in Ricochet and a line in Chain Saw. From the trailer, it can be assumed they are getting 2 more targeted circle AoEs, which brings it up in line with the conals they have.

    Also, just to point out. The fact you are calling the line AoE Chain Saw comboing into a targeted circle a problem is the whole reason AoEs are getting standardised across a job. People say they want more complex things, yet, complain when things shake up the formula a bit. Make up your mind.
    It would make more sense for Chainsaw II or whatever it's called to also be a line AoE is what I'm getting at.

    AoEs that are meant to be executed in sequence should have the same radius as it's just intuitive.
    (0)

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    It would make more sense for Chainsaw II or whatever it's called to also be a line AoE is what I'm getting at.

    AoEs that are meant to be executed in sequence should have the same radius as it's just intuitive.
    Why though? Wouldn't it be more interesting if they were different?
    (1)