The rise in population has nothing to do with the simplification of job design and everything to do with the increase in FFXIV's marketing budget and general praise of the main story quest. If we still had the general level of gameplay complexity that existed in stormblood or even heavensward, we wouldn't have a smaller population, because how easy or complex the combat is is not the main selling point for most people.
Most players are perfectly fine with the combat system the way it currently is, but I would bet money that they'd also be completely fine if it was the way it was in past expansions as well, because again, their focus isn't on the combat system. And that's okay. Everyone is entitled to play for their own reasons, but that's exactly what the problem is with the modern combat system is it's sacrificing the people who play for the combat system in order to make an already extremely accessible game more accessible. Like, the people who aren't here for the combat system aren't struggling, so this continued push to simplify and streamline makes no sense to me, because it doesn't seem like its targeting anyone at all.



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