Quote Originally Posted by Espon View Post
Aggro management amounted to being in tank stance for a few seconds then being in DPS stance for the rest of the fight
Quote Originally Posted by Jeeqbit View Post

I know the penalty of using tank stance has been removed and enmity has been increased by many times, but the effect is kinda similar. The difference is really just that enmity combos existed and stance dancing was a thing (at the start of a fight ).

In 3.x, I just did my enmity combo once in stance and then I was done, and we're talking about 3.x here. In Stormblood, I needed to do the enmity combo 3 times in stance, so I did start to see interaction from many DPS players to reduce their impact on my enmity generation. When they did this, I was able to switch out of stance sooner..


I can't quite remember- I wonder if I missed the time when this was the case in regards to Tanking

When was it that Tanks had to make macros to mark the kill order of dungeon trash so the DPS wouldn't attack an enemy the Tank wasn't attacking and pull aggro from them?