I'll only criticize the healer gameplay. It stinks cause they had something going there. There was almost some progress with healers. However there's caveats with most of the stuff. Whm's new moves are locked behind other abilities and can't be used too often. Astro lost the unique cards but also lost stupid astrodyne. Sch gets discount bane but again locked behind 2 minute cd.

Not to mention the whole slew of new mitigation upgrades where what if they didn't increase the damage but rather did it to make casuals actually use them.