Yeah, back when accuracy was around we had such deep stat choices for our gear. Let's not forget that tanks had to meld more accuracy than others and mages the least amount.





Yeah, back when accuracy was around we had such deep stat choices for our gear. Let's not forget that tanks had to meld more accuracy than others and mages the least amount.





And, *checks notes* they still have to meld precisely the same Materia for Direct Hit now instead, which actually causes an even higher disparity between their biggest and lowest DPS through being an RNG stat, whereas Accuracy was modular depending on the content you were doing, so you could have multiple gearsets with less accuracy for things like the 24 mans if you knew the accuracy caps...
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"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore





And, *checks notes* they still have to meld precisely the same Materia for Direct Hit now instead, which actually causes an even higher disparity between their biggest and lowest DPS through being an RNG stat, whereas Accuracy was modular depending on the content you were doing, so you could have multiple gearsets with less accuracy for things like the 24 mans if you knew the accuracy caps...
Only ex and savage had acc requirements. Normal content did not, so no one had multiple sets. Cap acc for highest raid fight and called it a day.
Dh is not comparable. Accuracy was required. Missing hits in ex and savage was inexcusable. Dh is just another damage multiplier, and varies depending on job and stat spread.




Well maybe it was changed later but I remember that I didn't had enough accuracy on my healer to hit enemies in Antitower, so I could not dps properly. And since enemies hit like a wet noodle I had nothing to heal either. That was the moment I quit healing (came back to it in late ShB).
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.





Not true. Fights lower than Savage and Ex had accuracy requirements, albeit far lower ones. People would and did have sets almost entirely absent of accuracy for doing things like the 24 mans. Most people did just gear for the highest accuracy check and call it a day, though.Only ex and savage had acc requirements. Normal content did not, so no one had multiple sets. Cap acc for highest raid fight and called it a day.
Dh is not comparable. Accuracy was required. Missing hits in ex and savage was inexcusable. Dh is just another damage multiplier, and varies depending on job and stat spread.
And they are comparable, everything can be compared, silly. Direct Hit is also required in order to do direct critical hits at all. Advertised as a new facet of the battle system, even. It features in some way in almost every tank BIS since its inception, and even in the odd cases where you didn't want it, the jobs (cough Warrior cough) had a skill that forced Direct Hit to happen because it's the new maximize your DPS stat.
Accuracy was just a whole lot more honest about its requirement.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
honestly i'd prefer that to crit and crit 2 we have now
stats are so pointless they might as well just make 2 stats, power and health
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