Quote Originally Posted by Mikey_R View Post
If generate large amounts of enmity at the start of a fight then swap to DPS stance for the rest of the fight constitutes as a 'deceptively in-depth mechanic', then I don't know what to say.
I was more referring to the limits you could push in non-raid content (like dungeons) where there was endless fun to be had in trying to maximize the damage you could deal while also staying just on the edge of losing aggro or dying because you lost the damage reduction from tank stance. If all you wanted to do was hold aggro and not worry about anything else you could just turn on stance and walk forward while you spammed flash and used DCDs which is basically how every tank has been forced to play for many years now. There is no depth, no reward, no excitement. The dungeons mobs can't kill you, you can't lose aggro, and everyone does pretty much the exact same DPS assuming you have the same gear on while we mash the same 3 abilities without thinking for 17 minutes in a dungeon.