Admittably, I agree with one thing: I do miss the days of actually having to use my brain, at least a little bit, as a healer. Cleric Stance was pretty cool with the whole swapping MND and INT so the healer could manually shift into and out of DPS mode. At the same time, though, it's difficult for me to complain with not having to worry about Cleric Stance--I'm lock into both healing mode AND DPS mode, so I can DPS quicker and then more quickly switch back to healing.
In hindsight, I kind of liked when sprint drained TP to 0. It put a check on people sprinting ahead of me [ the healer ]. That shit got annoying so fast when sprint stopped affecting TP and people just did it willy nilly.
Tank stances were interesting. Someone tried to tell me to tank without a tank stance, so I could maximize on DPS. I tried that one time. One time was all it took for me to realize that that was the worst advice I'd ever received. It nearly caused my party to wipe. STILL! The fact that that nuance existed was nice. It brings to mind a certain Titan trial (before HW launch). We were too slow with damage, so what'd the tank do? Turned off tank stance so he could add DPS. I ended up healer-tanking that fight, and that was what got us through it. While I can't complain about tank stance no longer reducing damage output in favor of increasing defense, those were some pretty rad times back then. It actually took a bit of thinking.
I'm not personally too torn up about how things are now, compared to back then. Not yet, at least.