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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,072
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kathryn View Post
    I love proc based classes and only dancer comes close for that in ffxiv out of so many jobs.
    Proc enjoyers unite. We want full proc based jobs again. Only BRD still satisfies that criteria to this day.

    It's seriously an endangered playstyle in this day and age in XIV. Both added jobs for EW? No procs. Both new added jobs for DT? Sill no procs.

    One added job for ShB, procs (DNC), but one also removed them (MCH), and the latter unlike DNC was a full proc job, so it's still a net negative.
    (3)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    It’s so bizarre to me that a game that lets you change jobs whenever you want continues to eradicate play styles in the effort to make all jobs the same. Do you like positionals? Gone. Do you like DOTs? Gone. Do you like pet management? Limited job only. Do you like RNG? Getting purged with each expansion. Do you like offensive healers? Gone. Do you like aggro management? Gone.
    (23)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    It’s so bizarre to me that a game that lets you change jobs whenever you want continues to eradicate play styles in the effort to make all jobs the same.
    Because they care more about the choreography. A fight that is 100% random, is not fun. A fight that is 100% predictable, you can have NPC players do everything. In order for the game to be balanced for all jobs, all jobs have to be essentially the same. The NPC players can't be "perfect" at their jobs, positionals, otherwise the human player has nothing to do (and in many cases if you enter the dungeon with NPC players as a healer, you can just do nothing at trash mobs.) I'm sure if you enter as a DPS, you can just nope out of every fight, and it'll just take longer.

    A fight has to have some level of random element to it so that bots and players can't just program their macro keyboard to do the fight. So you accomplish this with how the enemies choose targets and lose enmity from the tank. You accomplish this by having the damage range being fairly wide, and GCD variables' being different on all jobs. But they're not different enough. A DPS rotation should not just be "press the highlighted buttons in order", a healer shouldn't just need to hit "party heal" every 3 seconds to keep the party alive.

    I don't know how I'd want to see healer's fixed, but I'd want to see it fixed in a way so that they aren't so samey. White Mage is Cure+Regen, So why is Astrologian also that? The original HW version was better in that you could have either regen or shields (And thus easier to decide how work with the other healer in 8-player content.) The jobs should ultimately be capable of putting out the "same level of damage over time" if the highlighted buttons are pressed, but otherwise how oGCD's should be used situationally rather than trying to exhaust all oGCD's immediately. At least tanks and healers have situational reasons to use their oGCD's. DPS however get hyperfocused on some specific rotation meta they found on the internet, and thus the developers have to constantly are required to break the meta's otherwise players will only ever pick and use the DPS that does the most damage. Hence no DPS can be "better" than another.

    In contrast to how it would make the most sense. All melee DPS have instant cast's. You'd think that "faster" DPS should have faster recast times with less damage. I'm pretty sure Square-Enix devs just have a calculator of DPS-over-time given a perfect (highlighted) combo and adjusts everything so that the overall damage is the same between all melee DPS, all Ranged DPS, and likewise Tank and Healer's, so that no job is actually "better" when played perfectly.
    (0)

  4. #4
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Valence View Post
    Proc enjoyers unite. We want full proc based jobs again. Only BRD still satisfies that criteria to this day.

    It's seriously an endangered playstyle in this day and age in XIV. Both added jobs for EW? No procs. Both new added jobs for DT? Sill no procs.

    One added job for ShB, procs (DNC), but one also removed them (MCH), and the latter unlike DNC was a full proc job, so it's still a net negative.
    Yas please, I loved Frost mage in WoW as it was proc heaven, Builder spender classes just feel 1 dimensional.
    (7)

  5. #5
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kathryn View Post
    Yas please, I loved Frost mage in WoW as it was proc heaven, Builder spender classes just feel 1 dimensional.
    Yes give more procs! Imagine if XIV had trinkets like WoW it'd be something like:
    random main stat+ Vit, Crit/Det, Chance on hit to deal 250 potency of unaspected damage and places debuff on them stacking to 3 times, on 3rd stack explodes and does X dmg.

    The stats in XIV are so boring combined with no procs on a lot of jobs it truly is a procless life.
    (6)

  6. #6
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    I would rather take a bit of unbalance if that means that jobs become more complex and fun again in a heartbeat. People seem to forget one thing, FFXIV is a videogame and in a videogame fun comes first, all this changes to oversimplify, homogenize and remove skill ceilings only detract from the experience at the cost of something that doesn't matter for the majority of the content.

    That is without mentioning how EW really wasn't a significantly better balanced experience. It was an homogenized, oversimplifiied mess with balancing so poor they had to lower the boss hp of a savage tier last floor for the first time in over half a decade (and many other awful balance problems like how superior shield healers are to regen healers, 6.0 whm being basically griefing, mch being undertuned, drk dominance over the majority of the expansion, how rdm was so undertuned compared to smn that there was no point bringing it until recently or the fuckery that happens below lv80).

    Its true that a more complex game makes balancing harder but managing that is literally the devs work, if they make the experience worse to make their job easier they are not doing a good job, they are being lazy.
    (4)
    Last edited by WaxSw; 06-04-2024 at 01:03 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  7. #7
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    308
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Opening this post with "Heavensward was the peak of this game" is beyond parody
    (2)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Amh_Wilzuun View Post
    Opening this post with "Heavensward was the peak of this game" is beyond parody
    "Peak job design" is what they're referring to. Perhaps not "peak glamour" or "peak content variety" or anything like that. It's moreso that many of the other qualities of FFXIV fail to satisfy a lot of people if the job design is trash.
    (9)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  9. #9
    Player
    xivYuiM's Avatar
    Join Date
    May 2024
    Location
    Gridania
    Posts
    35
    Character
    Yui Moriyama
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    Opening this post with "Heavensward was the peak of this game" is beyond parody
    Thank you for the constructive reply. I will consider it next time I start a thread.
    (1)

  10. #10
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Tbh It could be saved just the community and players don't want combat to be saved... People would rather it be do it and be done with it instend of idk PLAYING THE GAME lol I'm not trying to be offensive but ... why are you playing a game if you dont want challanges to grow over and improve its not suppose to be easy...

    Combat can only be solved when se and community actrually says: NO Its not okay to preform this badly at level 100, and instead encourage people to challenge themselves and improve, If someone can't swim you throw their .... into the ocean/river or lake and let them figure it out you either sink or swim there is no inbetween..


    I'm sorry but we players have been excusing things that are just common sense at that level bracket that there is 0 excuse to not know by that point.


    and the solution is easy just stop making every job easy, if you want a easy caster well play summoner not saying everyone in it wants easy but its okay to have 1-2 jobs that are easy within the job role.

    I think what they honestly should do is make paladin easy to play warrior more complex but med to play and drk/gnb extremely diffuclt to play, same goes for every other job type.

    Players tend to always say : making things hard doesnt mean fun, but in a most cases in gaming that is completely incorrect things being hard does equal more fun 78% of the time, Unless farming gathering are something along the levels of that or something like the sims are creative type games it being easy is fine in fact I love those types of things, island sancury type stuff is where its okay for it to be dumb down chill game play, but combat should never be easy period, if you are above level 56 you should know everh mecha in the game, how they function etc (in 80% of the cases of fights) You should know to use tank stance after level 30 sorry but that is being gentle because JOB QUEST AND NOVICE HALL TEACHS THIS STUFF, yet we excuse people for not following things that are a. taught to them by the job quest and b. taught again in novice hall and c. read the skills ...


    Im sorry but i blame the players and community for how booring combat is...

    sometimes just sometimes being a little rough and "mean" is the nicest thing you can do for someone that is something people dont accept
    (4)

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