



I was more specifically referring to this talk about how every DPS was unplayable in all forms of content except for the golden 4 or something similar to that note. Yes there was balance feedback, but it was not the feedback we see hereAgreed and I don't necessarily think everything should be how it was (obviously I gave the SMN and healer examples which were frustrating to deal with), but we really do need the basic trinity to function ie. warrior not just being able to heal without healers. I say that as a tank main! It's not easy as a tank main to say "take stuff away", but when you just literally don't even need the rest of your party in a dungeon it's ridiculous. Auto attacks used to be far more threatening on bosses without the constant boss casting and self heals as well.
Ok, so I agree the job balance thing wasn't an issue in PF, but people definitely shared their feedback at the time about numerous issues like Accuracy, RNG parry mitigation, cross-class actions needing to be role actions, useless actions, physical mit, which SE listened to completely since it all changed in SB.




Yes, this job meta stuff is strange to me. It's actually been strange when I've seen these comments in other expansions as well, because if you just ignored the "meta" and joined any old PF then most people didn't even care. The ones that do are just in their own bubble joining eachother's parties/statics.




It’s ironic because “meta slave” pts that try to before the “meta comp” are historically bad groups relative to other groups. Meanwhile, the best of the best raiders understood the meta but also understood the value of playing to your teams strengths and weaknesses.



It's because players who were bad back then could not utilise the jobs to their fullest potential, playing a meta NIN at 30% output was a massive detriment compared to playing an off-meta MNK at 70% output.
What the dev team is doing now isn't going to kill off any meta, it's going to end up solidifying the meta even harder. Because it's so easy to pick up and get good at any job in the current game, people can easily just lock in meta comps and always get players. It's going to become even harder to join parties as an off-meta job as they continue making jobs easier to hit peak performance on.
I wonder what happened to 1.0 when development of the game was beyond redemption?
Maybe we need another Dalamud-levels of calamity... though who will be the next Lousioix to fulfill the role?? Alphinaud, perhaps?
Unlikely to ever happen.
1.0 was basically an unproven entry into the FF franchise and the MMO market which is why it's terrible design resulted in such a dramatic drop in players.
XIV now however is an established title with a reputation for being actually very good, even if we disagree with that general perception nowadays.
Last edited by Absurdity; 06-02-2024 at 05:17 PM.
Last edited by Absurdity; 06-03-2024 at 02:25 AM.
I only play FFXIV these days for the crafting and gathering side of things as I have a serious dislike for the combat, but put me in WoW and the combat is fluid and not every claass is builder spender like it is here, I love proc based classes and only dancer comes close for that in ffxiv out of so many jobs.
I just feel all the DPS classes in this game feel identical due to the builder spender and 2 min damage windows... something needs to change but I doubt it will ever change too much so i'll stick to crafting and gathering.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



