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  1. #1
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by KageTokage View Post
    There really needs to be less hard failstate mechanics in general and more stuff where you just lose so much DPS from failing either due to deaths or damage downs that it almost ensures you'll hit enrage, but can still see more of the fight.

    It just creates artificial difficulty when you have to keep wiping to a new mechanic until you've properly felt out every single step of it.
    Vulnerability stacks and the like. They used this a lot throughout Heavensward; you will notice this in Triad; Sephirot, Sophia, and Zurvan and the in the alliance raids, specially Dun Scaith. Clearly a lot of the Heavensward staff left to make FFXVI; they abandoned all the good gameplay and systems in XIV to go make XVI.

    XVI should've been made by a completely different team.
    (1)

  2. #2
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    They're dumbing down the game so everyone and their 10 year old brother will play, meaning they're straight up sellouts for subs. RIP Final Fantasy, we make animal crossing now, pls pay us. SHB was truly the beginning of the end.
    (2)

  3. #3
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by Striker44 View Post
    many others have different opinions and might be the main target audience for the dev team.
    But here's the thing, if CBU3 main target audiences are the one that's satisfied with every things what CBU3 has done to FFXIV in general, then what are the odds that these "main target audiences" are going to leave feedback, more so what are the chances that these feedbacks of "main target audiences" outnumbered everyone in this forum combined?

    If they didn't complain, then there won't be any feedback at all. Even if they did, they will just unsub the game as a feedback, then they move on to next trending game.

    So the whole CBU3 listening to the feedback of "main target audiences" don't hold up at all.

    So the question is...
    What kind of players will leave feedbacks to CBU3?

    I for one have a few answer for that...
    Minor vocal players who are questioning the direction the game is heading
    Minor vocal players who are completely dissatisfied the direction the game heading
    Minor vocal players who simply want the game to include their favourite feature(e.g. Remove role-restriction on glams, chat bubbles, etc etc )

    So the question is, which kinds of minor vocal players outnumbered the other kinds of minor vocal players?
    (3)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    That was what I was trying to explain (though apparently I didn’t do a particularly good job of it)

    For those that don’t know in T8 (second coil turn 3 against the avatar) his main mechanic was 4 towers that sat around the edge of the arena, each of these towers would periodically activate and do a mechanic and you could chose to turn different towers on to speed up a mechanic to place it at a different part of the fight

    Allagen field was a debuff one tower put on a player at random. This debuff was like proto macrocosmos. It would store damage taken by the player with the debuff then release it at 10* the potency at the effect expiration. So during the time you absolutely could not let the allagen field player take damage so you had to organise the other towers around not overlapping with allagen field. HOWEVER, you could chose instead to power shield the allagen field player and dump all the towers in the allagen field window if you could mitigate properly which would deactivate all towers at the same time for a period which would give you some downtime

    So there was legit choice that affected downstream parts of the fight. T7 which would actually desync itself is another (very bad) example if you organised the renalds incorrectly

    So it’s not just superchain arrangement A or arrangement B, it’s the fact you could manipulate the entire fight around your own parties strengths and weaknesses if you knew what you were doing
    (9)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^SGE can also go in the pile of “jobs that actively play themselves and you physically cannot optimise anything on the job even if you want to”
    (7)

  6. #6
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Supersnow845 View Post
    ^SGE can also go in the pile of “jobs that actively play themselves and you physically cannot optimise anything on the job even if you want to”
    Yeah haha, ast's my healer main so going from that to sage really jarring. Square enix thinks that OGCDs can always make up for poor job design. It's not about throwing OGCDs at every job, it should be more about what OGCD's purpose. Ast's cards have good value because no other healer does something like that. Sage's OGCDs are nothing special besides the flashy aoe beam thing.
    (1)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,039
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rekh View Post
    Yeah haha, ast's my healer main so going from that to sage really jarring. Square enix thinks that OGCDs can always make up for poor job design. It's not about throwing OGCDs at every job, it should be more about what OGCD's purpose. Ast's cards have good value because no other healer does something like that. Sage's OGCDs are nothing special besides the flashy aoe beam thing.
    It’s also just that SGE’s oGCD’s are actively hostile to the healer meta given it has the highest throughput of any healer by a wide wide margin and it’s a shield healer

    You can’t optimise it if you try and the only way to surpass it in raw healing is to be a SCH who pretends energy drain doesn’t exist; also a shield healer

    What are the regen healers even doing
    (2)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    It’s also just that SGE’s oGCD’s are actively hostile to the healer meta given it has the highest throughput of any healer by a wide wide margin and it’s a shield healer

    You can’t optimise it if you try and the only way to surpass it in raw healing is to be a SCH who pretends energy drain doesn’t exist; also a shield healer

    What are the regen healers even doing
    It's also really bizarre when you realize Sage has a barely any spells and most of their hotbar is comprised of OGCDs. Making more GCDs necessary wouldn't help Sage because it doesn't have GCD healing.

    Of your 10 GCD actions:
    - Egeiro is a raise.
    - Esuna is barely relevant.
    - Dyskrasia II has no function in single target/Dosis has no function in AOE
    - Toxikon has basically no function at all.
    - Pneuma has a 2 minute cooldown.

    Your casting options are literally designed to be stunted.
    (1)

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    It's also really bizarre when you realize Sage has a barely any spells and most of their hotbar is comprised of OGCDs. Making more GCDs necessary wouldn't help Sage because it doesn't have GCD healing.

    Of your 10 GCD actions:
    - Egeiro is a raise.
    - Esuna is barely relevant.
    - Dyskrasia II has no function in single target/Dosis has no function in AOE
    - Toxikon has basically no function at all.
    - Pneuma has a 2 minute cooldown.

    Your casting options are literally designed to be stunted.
    That's what happens when they aim to design a job that's "free of clunk".

    See: SMN
    (5)

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    That's what happens when they aim to design a job that's "free of clunk".

    See: SMN
    I feel like "clunk" has become synonymous with "flavor" in FFXIV standards. Some flavors are bad, others are good, but FFXIV is all about removing all flavors without prejudice.
    (8)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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