Quote Originally Posted by Flay_wind View Post
PvP kits also make sense and you could copy paste quite a lot of things from PvP to PvE and it will be great.
Like take DRK's PvP Salted Earth.
Draws enemies in, provides regen and mitigation while staying the Salted Earth AoE. It does everything that DRK in PvE would want, but no, PvE Salted Earth is just a DoT puddle.
Also, you know, PVP combos. While I don't necessarily agree with combining literally every 1-2-3 combo into 1 button push, for things like red mage's melee combo, pressing 1 button 3 times instead of 3 buttons 1 time would be extremely welcome. Also helps with times where the game reads an accidental second input.

PVP also focuses on no-nonsense gameplay, where they don't add anything unless there's a lot of good use cases for it. PvE has a lot of unnecessary bloat often for the sake of it. For example, SAM never benefited from having as many buttons as it has. Such as there is no benefit for having both shoha and shoha 2. They're both low use, you're only using one anyways 90% of the time, just get rid of the distinction.

This isn't to be interpreted as: "Just turn everyone into summoner!" But in terms of job design, SMN is one of the better designed classes in the game despite complaints of it being too simple. And as per job popularity, it definitely is overwhelmingly the most popular job in endwalker, which means devs should at least take a few points from SMN's design and extend that to other classes, which seems true-ish for both PICT and VPR.