Quote Originally Posted by Sjol View Post
You're right. This should have been more clearly directed at some of the other people speaking. Though, in general, what I'm trying to say is there's a difference between ignored and not acted upon, at least to me.
I don't think people expect all of their suggestions and feedback to be acted upon, that's just not realistic. I think what people want is for the dev team to actually communicate their intentions clearly.

Like the healer situation. The dev team has been flip-flopping on the issue for years, never fully committing to anything. If they just stated outright "No, we will never be expanding the damage kit" or "No, we will never be increasing the healing requirements very much at all", then people can accept it and make their decision to stay on or leave the role. The dev team flip-flopping and never committing to one side or another just ends up making people restless and makes the team seem like they're not taking any feedback at all.

It's the same with the Kaiten thing. All the dev team has to do is commit, either say "We heard your feedback, but we have no plans on ever bringing Kaiten back" or "We heard your feedback and we're bringing Kaiten back". The fact that they asked for feedback and then never addressed the topic again makes them look very deaf to the playerbase, and that's not a very good look.

The dev team does not need to do everything we ask for, but they do need to communicate their intentions clearly.