Quote Originally Posted by vetch View Post

The reality is that CBU3 does what is convenient for them, which usually involves pruning game features to reduce their QA costs and development overhead.
This is what I've been feeling since a while now. Battle mechanics are such a joke, it seems like they do it on purpose to reduce production cost/time resources. It's really unsettling, that the most important part of the game (battle system) is being cut heavily.