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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50

    2 melee 2 ranged standard

    Just curious what people think about this being the standard for DPS set up in hard content.
    Wanna know if people think this should remain the rigid standard that never changes or DPS in comps can be more, more melee or more casters or more phys or whatever you think.

    Me personally, I think it's okay as a standard but some people take it too rigidly, sometimes 2 casters 1 melee and 1 Phys ranged can be really good. Reminds me of the standard for pure and barrier healer, really you can bring both of the sub role.
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,617
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    There used to be comps that dropped casters entirely early Stormblood with DRG-NIN-BRD-MCH and on certain fights people even ran triple melee. Double caster or double phys ranged with a single melee was also viable, but generally it meant not mixing SMN and RDM, both in damage numbers and buff synergy.

    Double melee will remain supreme as long as the damage numbers remain melee-favoured. Right know I can see Pictomancer play in a pseudo melee position, especially if BLM gets sufficient buffs to damage on tuesday, allowing for double caster (high damage). You can also bring RDM or SMN in place of BLM for prog if you favour a caster raise.

    Long story short, it's all about damage first, utility second and ranged advantage third. If double melee has no spacing or uptime struggles and keep the numbers high, it will remain meta.
    (3)

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's a bad idea from a fight design standpoint. 2/2/2/2 design is built around the idea that there are going to be four jobs that are obligate melee ranged, so you're constrained to resolve mechanics in a way that let four players maintain contact with the boss. If you add in an additional ranged as 'fake melee', then they can be off in another arena while the remaining three melee range jobs have comfy access to the boss. You're essentially bypassing constraints that designers can place on mechanics.

    I also think that the current treatment of magical and physical ranged as 'separate roles' grows more superfluous with each passing expansion. PCT is highly mobile, lacks MP dependence, and comes with its own raidwide mitigation. They could have designated this as a physical ranged job if they wanted to. If physical ranged jobs automatically do less damage than magical ranged without even offering raise, it becomes hard to see the value in the role. They should probably abolish the requirement for one distinct magical ranged and one distinct physical ranged at this point and treat it as a single role with two slots.

    I wonder if the long-term goal is for double caster to replace the physical ranged requirement.
    (2)
    Last edited by Lyth; 07-27-2024 at 09:57 AM.

  4. #4
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lyth View Post
    PCT is highly mobile, lacks MP dependence, and comes with its own raidwide mitigation. They could have designated this as a physical ranged job if they wanted to.
    This forum has the most insane takes on caster jobs, it's crazy.
    (9)

  5. #5
    Player
    W00by's Avatar
    Join Date
    Jun 2019
    Posts
    111
    Character
    Luka Aalekai
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Would you like to give some evidence for why you feel that this Picto take is insane? Smudge is among the best mobility skills in the game, and Swiftcast + Hammer Motif + Hammer Muse + Hammer Combo is an incredibly strong mobility resource that the Picto can move around between burst phases on the odd minute. Swiftcast + Motif in general is a stronger Swiftcast option than certain other hard casters have. I, too, think PCT is highly mobile when played at a high level.
    (3)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,783
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by W00by View Post
    Would you like to give some evidence for why you feel that this Picto take is insane? Smudge is among the best mobility skills in the game, and Swiftcast + Hammer Motif + Hammer Muse + Hammer Combo is an incredibly strong mobility resource that the Picto can move around between burst phases on the odd minute. Swiftcast + Motif in general is a stronger Swiftcast option than certain other hard casters have. I, too, think PCT is highly mobile when played at a high level.
    The fact that PCT and BLM have far wider IQR’s than the melee indicates that people struggle much more to maximise their uptime compared to the melee
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    W00by's Avatar
    Join Date
    Jun 2019
    Posts
    111
    Character
    Luka Aalekai
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    I don't disagree that there is a struggle for the majority of players when compared to melee, that's not what I mean at all.

    I simply mean when all tools are used properly, Picto has a very high control over when to use its longest cast times and super strong mobility skills beyond that. Just because people aren't using them necessarily doesn't mean they aren't there.
    (5)

  8. #8
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by W00by View Post
    Would you like to give some evidence for why you feel that this Picto take is insane? Smudge is among the best mobility skills in the game, and Swiftcast + Hammer Motif + Hammer Muse + Hammer Combo is an incredibly strong mobility resource that the Picto can move around between burst phases on the odd minute. Swiftcast + Motif in general is a stronger Swiftcast option than certain other hard casters have. I, too, think PCT is highly mobile when played at a high level.
    You are asking for evidence why saying that PCT plays more like DNC/MCH/BRD instead of RDM/BLM? Are you trolling or are you actually serious?
    (5)

  9. #9
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    It's a bad idea from a fight design standpoint. 2/2/2/2 design is built around the idea that there are going to be four jobs that are obligate melee ranged, so you're constrained to resolve mechanics in a way that let four players maintain contact with the boss. If you add in an additional ranged as 'fake melee', then they can be off in another arena while the remaining three melee range jobs have comfy access to the boss. You're essentially bypassing constraints that designers can place on mechanics.
    Constraints are to the benefit of the players too. A sudden shift in the paradigm where one wing or even one raid encounter could no longer fit 4 melee roles into it would just create an unnecessary trap for the player base. And in the situation where all four melee roles cannot be easily solved for good uptime, you can always punt the paladin or any tank to the sidelines and make them do some ranged attacks in the corner.

    In all honesty, it only sounds interesting as a thought experiment and probably not very exciting to play. Like I can also think about "what if we made a fight where a healer is never allowed to be near to their party, that would make using aoe heals so much harder!" but would that actually be fun?
    (1)

  10. #10
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    200
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyth View Post
    It's a bad idea from a fight design standpoint. 2/2/2/2 design is built around the idea that there are going to be four jobs that are obligate melee ranged, so you're constrained to resolve mechanics in a way that let four players maintain contact with the boss. If you add in an additional ranged as 'fake melee', then they can be off in another arena while the remaining three melee range jobs have comfy access to the boss. You're essentially bypassing constraints that designers can place on mechanics.

    I also think that the current treatment of magical and physical ranged as 'separate roles' grows more superfluous with each passing expansion. PCT is highly mobile, lacks MP dependence, and comes with its own raidwide mitigation. They could have designated this as a physical ranged job if they wanted to. If physical ranged jobs automatically do less damage than magical ranged without even offering raise, it becomes hard to see the value in the role. They should probably abolish the requirement for one distinct magical ranged and one distinct physical ranged at this point and treat it as a single role with two slots.

    I wonder if the long-term goal is for double caster to replace the physical ranged requirement.
    How is picto highly mobile? it's no better than red mage and slightly better than black mage in terms of mobility. Summoner on the other hand is a phys ranged in caster clothing. Do a fight with lots of ping based physics defying balls like Arcadion 2 or Strayborough Deadwalk boss 1. I no way you're not dropping a gcd without taking a hit on Picto.
    (3)

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