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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,262
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    One thing makes me think... If Flare adds x3 to the new Fire gauge, I wonder if there's gonna be some kind of optimization using swift/triplecast+flare midway to fill and end the fire phase earlier - single target fights. Of course, depends on the potency of this new action too.
    (0)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cyth_ View Post
    MP recovery now requiring casting Ice spells - This single almost entirely kills Non-Standard play
    I mean... That's precisely their goal... So I'm not surewhqt you're expecting.

    They don't want funk ass weird alternative rotation.

    I'm still surprised transpose fireIII will still exist personally.
    (5)

  3. #3
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sylvain View Post
    I mean... That's precisely their goal... So I'm not surewhqt you're expecting.

    They don't want funk ass weird alternative rotation.

    I'm still surprised transpose fireIII will still exist personally.
    God forbid a single class require a modicum of thought, I guess.
    (21)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  4. #4
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kissune View Post
    God forbid a single class require a modicum of thought, I guess.
    I don't disagree, but they've steadily removed any form of non-standard play from any jobs hence this being totally in line with their design direction.

    On the other hand, there's been constant talk about the issue of the clunkiness of mp ticks, so this being adressed is (to me) not only unsurprising, but them addressing any non-standard gameplay seems like a way to hit 2 birds with one stone.
    The game's direction has been more centered around dealing with the boss mechanic than the job mechanic.

    I have my concern, which I hope they took into consideration when making the change such as "what happens during cutscene? Do I always end-up oom if I don't cast my BlizzIV before my character get stunned for 60s?"
    It would usually only be an issue for Ult fight but still. What about low level? I'm expecting umbral soul to become much lower level...

    Also, it seems paradox becomes instant, which is a nice and bad thing as it makes the second part of the firephase tighter as your timer refreshes at the beggining of the gcd and not the end.

    On a side note, I'm not super thrilled about the new fire spell... I don't like that it requires 6 FireIV... becauses it means it's just "another finisher" (and we already got RDM if we want to do a finisher, of a finisher, of a finisher, of a finisher).
    We'll see how it plays out.
    (1)

  5. #5
    Player
    YuuYun's Avatar
    Join Date
    Apr 2022
    Posts
    24
    Character
    Yuu Yun
    World
    Jenova
    Main Class
    Black Mage Lv 90
    I would agree that devs need to rethink about their decision on the BLM changes. There are many things that cannot be changed going into Dawntrail such as the new gauge. But there is one thing I can suggest... Instead of having Ice spells recover mana in umbral ice phase make it so all spells under umbral ice phase will recover mana. This fixes the problem of having mana ticks while keeping some aspects of double transpose rotation alive.

    For those saying standardizing all jobs is a good thing is because most likely you have never experience high end raiding and the game should have jobs both easy&simple as well as hard&complex.
    (4)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,964
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sjol View Post
    I don't know if they set out to remove non-standard or they just felt they didn't need to support it. I would also imagine supporting it would set a dangerous precedent as non-standard rotations in other jobs would also have to be supported lest the community accuse SE of favoring Yoshi P's favorite job.
    People haven't exactly waited for Dawntrail to do just that tbh.

    Quote Originally Posted by YuuYun View Post
    For those saying standardizing all jobs is a good thing is because most likely you have never experience high end raiding and the game should have jobs both easy&simple as well as hard&complex.
    No need to get into blanket statements, you don't need to do high level raiding to optimize your job, and certainly not for non standard. It's what's cool with job design, it can apply to most types of content.
    (3)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,841
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I personally follow standard most of the time, so this doesn't really effect me. Infact I like some of the changes, another fire spell seems cool, leylines being moved can help some pain points but isn't ruined by suggestions such as "make it follow the black mage!!!" I think manafont is looking like it fully restores MP and you gain 3 ice stacks so that cooldown is looking a lot more stronger.

    That being said I do think it's pretty disappointing to hear that they are removing it for people who enjoyed Non-standard BLM gameplay I think while ice ticks *can* be annoying to a lot of people with making things more inconsistent at the end of the day I don't think the trade off of removing a gameplay high optimised style is a good thing
    (4)

  8. #8
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    I don't know if they set out to remove non-standard or they just felt they didn't need to support it. I would also imagine supporting it would set a dangerous precedent as non-standard rotations in other jobs would also have to be supported lest the community accuse SE of favoring Yoshi P's favorite job.

    Effectively keeping non-standard alive is asking to take it into consideration when doing BLM job design for DT. It's far easier to just support the official rotation rather than figure out how to get both to work and be balanced. If another non-standard rotation is found, I'm sure they're fine with you using it if it's within balance bounds. And if you do, yay! Go use it.

    For me, I'd rather they spend the time updating another job than trying to find a way to preserve non-standard for BLM.
    (5)

  9. #9
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    I don't play BLM, but are mains mad that BLM is just getting more fire? A slightly bigger fire blast seems kinda lame after so many other fire upgrades, and an entire dumb gauge devoted to fire and more fire seems like a slap in the face to me.

    Paradox was nice. I feel like that was a better direction to take the job, like a convergence of fire, ice, and lightning.
    (0)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,376
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    I don't play BLM, but are mains mad that BLM is just getting more fire? A slightly bigger fire blast seems kinda lame after so many other fire upgrades, and an entire dumb gauge devoted to fire and more fire seems like a slap in the face to me.

    Paradox was nice. I feel like that was a better direction to take the job, like a convergence of fire, ice, and lightning.
    No it’s a combo of 2 things

    1) to get this new skill you must press 6 fire 4’s, this means “short lines” (ie rotation loops where you don’t get umbral hearts so you don’t have enough mana to cast 6 fire 4’s) are pretty much gone since you basically need to do 6 fire 4’s now
    2) you now need to cast a spell (presumably an ice spell) in umbral ice to get mana back rather than just being in umbral ice. Most of the “non standard” play in BLM involves transposing into umbral ice then casting large gain spells like thunder 3 or xenoglossy to skip casting weak ice spells like blizzard 3 and blizzard 4

    The changes in DT are removing both of these situations
    (4)

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