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  1. #391
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Or they pull a SAM and say the feedback was too overwhelmingly negative and now the devs are sulking in the corner instead of fixing it. Just to teach you a lesson about being nice, because the criticism didn't hit some invisible goldilocks zone.
    (13)
    Last edited by ThorneDynasty; 06-29-2024 at 12:54 PM.

  2. #392
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    It's also wild that us getting gutted was priority... but war still running around like this is a single player rpg. The chosen one, the holy trinity incarnate, single handedly removing the need for healers at all.


    But yeah... those special non standard rotations we had amirite?
    (16)

  3. #393
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Apparently "non-standard" just means any ability to adjust your rotation around movement and downtime too, as far as the devs are concerned.
    (18)

  4. #394
    Player
    Willif's Avatar
    Join Date
    Jun 2024
    Location
    Limsa Lominsaa
    Posts
    8
    Character
    Willif Ailee
    World
    Adamantoise
    Main Class
    Scholar Lv 78
    I agree with everything you said! I also don't like how you can not use thunder whenever you want for the chance to do a double thunder cast back to back - that was so satisfying, or how you can't put thunder III on multiple enemies and now have to switch between fire and ice to re use the thunder spell. its so dumb honestly and nobody asked for these changes. I really hope SE can change their mind. They seem to be taking the flexibility out of this class and simplifying it.
    (11)
    Last edited by Willif; 06-29-2024 at 03:12 PM.

  5. #395
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    I keep by my opinion, that the blm is nice.
    Mp regeneration is a matter of few seconds. You can have a very long fire phase. And, you are even able to Spam lightning, because its allways ready with a switch or mana Front.
    (1)

  6. #396
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,964
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Galvuu View Post
    This isn't my first rodeo with issues like this- while DT BLM is literally the worst state I've seen BLM be in, in terms of gameplay, BLM also had severe issues in 4.0 (and, to a lesser extent, 3.0). In both of those situations, the issue were that the timers were too short (AF was originally 10s). In both cases, issues were addressed on the .05 patch. I'd honestly brace myself to endure this for a couple of months.
    Adding to that they also fixed the dumpster fire that was 4.0 MCH as well back then and did significant changes to the whole skill effects and rotation. The x.05 patch is usually where you can expect the most of those, and x.1 for bigger reworks (like Nin in ShB for example).
    (2)

  7. #397
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Having gotten to play a few levels of the new design by now, my immediate complaint is that it's a little jarring how short the umbral cycle is now, especially since you don't actually regain MP until after B4 or whatever's animation is over. This means that you end up fastcasting or transpose-firestarting when your HUD still indicates that you've got like 200mp to your name, which works fine but feels very weird.

    The whole Thunderstorm mechanic also feels a little superfluous; if they wanted to guard against player error they could just make Thunder aways free and instant to cast but only usable under AF or UI.

    I'm also wondering if going like F4-F4-F4-(swiftcast)Flare might not be a way to cheat a flare star out of a short/no-hearts astral cycle.
    (8)

  8. 06-30-2024 06:43 AM
    Reason
    nvm I'll have to test level 100 blm myself first

  9. #398
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    Apparently "non-standard" just means any ability to adjust your rotation around movement and downtime too, as far as the devs are concerned.
    Meanwhile picto was handed everything blm lost. Here's 3+ 1000+ potency attacks that you can prep, hold on to and cast whenever with no drop off, timers. Or penalty. That's the part that bothers me. We wouldn't be doing more damage than them right now, yet they got the flexibility, prepping at any point as instant out of combat, a better artherial manipulation. A party buff, AND bigger damage. We're never getting an invite with that on the table. It's like when we got ignored for summoner and rdm because we didn't get raise.
    (13)

  10. #399
    Player
    Realfoxy's Avatar
    Join Date
    Jul 2016
    Posts
    92
    Character
    Claudie Haignere
    World
    Typhon
    Main Class
    Black Mage Lv 100
    Single target flare is really bad damage. The Balance theorycrafters did the math it's not worth using outside of extremely niche scenarios.
    (2)

  11. #400
    Player
    Willif's Avatar
    Join Date
    Jun 2024
    Location
    Limsa Lominsaa
    Posts
    8
    Character
    Willif Ailee
    World
    Adamantoise
    Main Class
    Scholar Lv 78
    Quote Originally Posted by NamiOh View Post
    Simply going to add my voice in agreement with the poster. I'm a BLM main since ARR and endwalker was the most fun I ever had playing the job. What made the job so fun was the adaptability of the rotation giving you a puzzle in a sense during each new encounter, having to figure out the best rotation to fit the timeline and movement of the fight. +1
    I 100% agree with this! This is what made Black Mage fun for me too! It's the only dps I play and the other casters are too boring for me. I tried Red Mage but it's almost just as boring as Summoner.
    (10)

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