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  1. #361
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Keichi View Post
    What i dont like much is the aoe part.
    The blm looks to have lost a lot of power in the aoe section.
    Flare and high fire is weaker. I dont now, if the fire buff include flare now or not (the first skill excluded it first, and i dont know, if flare count as fire spell).
    And, flarestar is stronger as the preview mentioned (weaker as i hoped). But, the 65% dmg lose in aoe looks to hurt hard (ok, as a fire spell comes some boost).
    High Thunder 2 is a lot stronger than thunder 4. It is 420 potency without damage reduction. Manafont allow you to use flare -> flare -> flarestar -> flare -> flare -> flarestar. And with extra polygot stack you can use 4x foul if you want to. I bet most of mobs are dead before you have to enter ice phase.
    (0)
    Last edited by Sunako; 06-27-2024 at 08:17 PM.

  2. #362
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    1.) Final potencies have yet to be seen
    2.) Even based on current potencies, is this taking into account BLM's +80% on Astral Fire III (Fire spells) and +30% from Enochian trait (all damage including Fire)? Because there is a lot of "hidden" potency there.
    Are you implying the potencies on the job guides they updated today for the game that will be played tomorrow aren't final? Because I'm pretty sure these are final for 7.0. They might patch it in 7.05, but we're stuck with it for now.
    And yes, obviously people accounted for the AF multiplier and Enochian. In fact, if you had raid buffs, it looks even worse because Picto has insane burst- you can essencially "precast" some of your spells in the filler rotation to unload in burst, and you have very potent ogcds to slam in burst too. 2300 potency in a gcd under burst shouldn't be a thing for any job, imho.
    (4)

  3. #363
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,544
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Galvuu View Post
    Are you implying the potencies on the job guides they updated today for the game that will be played tomorrow aren't final? Because I'm pretty sure these are final for 7.0. They might patch it in 7.05, but we're stuck with it for now.
    And yes, obviously people accounted for the AF multiplier and Enochian. In fact, if you had raid buffs, it looks even worse because Picto has insane burst- you can essencially "precast" some of your spells in the filler rotation to unload in burst, and you have very potent ogcds to slam in burst too. 2300 potency in a gcd under burst shouldn't be a thing for any job, imho.
    @you and everyone who responded:
    I didn't know the job guides were already out today.

    @Kagetokage:
    I am very well aware that the Balance is capable of doing this, I was simply not aware of the job guide updates.

    @everyone:
    Because I am not sure if this is otherwise clear, I want to say that I am sorry for my comment, it simply came out of a lack of knowledge.
    (3)
    Last edited by Reinhardt_Azureheim; 06-27-2024 at 08:46 PM.

  4. #364
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sunako View Post
    High Thunder 2 is a lot stronger than thunder 4. It is 420 potency without damage reduction. Manafont allow you to use flare -> flare -> flarestar -> flare -> flare -> flarestar. And with extra polygot stack you can use 4x foul if you want to. I bet most of mobs are dead before you have to enter ice phase.
    Could you add some high fire to that?
    Mp to spare should whe have and would be a few points more (but take a little longer).

    I had the old rotation in mind: 2xhigh fire, 2x flare, 1x Flare star (and if you have Mama Front, a second time).
    What i dont like much is, that you can not truly start a aoe fire start now, with flare Star at the end.

    And:
    Flare star is only with lvl 100.
    The critic should be correct, for the way until 100.
    (0)
    Last edited by Keichi; 06-27-2024 at 08:51 PM.

  5. #365
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Keichi View Post
    Could you add some high fire to that?
    Mp to spare should whe have and would be a few points more (but take a little longer).

    I had the old rotation in mind: 2xhigh fire, 2x flare, 1x Flare star (and if you have Mama Front, a second time).
    What i dont like much is, that you can not truly start a aoe fire start now, with flare Star at the end.
    You don't use High Flare for damage. Only reason to use it, if you are in ice phase want swap to fire like fire 3. You can also completely skip whole skill and use transpose and get full fire stacks with flare.
    (0)

  6. #366
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,544
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sunako View Post
    You don't use High Flare for damage. Only reason to use it, if you are in ice phase want swap to fire like fire 3. You can also completely skip whole skill and use transpose and get full fire stacks with flare.
    Yeah... from the looks of it Transpose -> Flare Flare -> Flare Star-> Foul/HT2 -> Transpose -> Freeze -> HT2/Foul -> Transpose -> repeat seems unironically worth it. Potentially you use (High) Fire II for swapping for AF3, but otherwise...

    ...man, we have been at this exact point with Shadowbringers where Fire 2 + Blizzard 2 were absolute garbage. Then we had Endwalker's "Enhanced Flare" and increase in potencies for the AOE skills and it actually was usable. Now we are back to spamming Flares again. Am I missing something or am I really gonna go back to basically nearly never using either spell again?
    (1)
    Last edited by Reinhardt_Azureheim; 06-27-2024 at 09:11 PM.

  7. #367
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Yeah... from the looks of it Transpose -> Flare Flare -> Flare Star-> Foul/HT2 -> Transpose -> Freeze -> HT2/Foul -> Transpose -> repeat seems unironically worth it. Potentially you use (High) Fire II for swapping for AF3, but otherwise...

    ...man, we have been at this exact point with Shadowbringers where Fire 2 + Blizzard 2 were absolute garbage. Then we had Endwalker's "Enhanced Flare" and increase in potencies for the AOE skills and it actually was usable. Now we are back to spamming Flares again. Am I missing something or am I really gonna go back to basically nearly never using either spell again?
    Well my guess is that, because of Flare star, aoe cycle would become too long, if high flare would still be in rotation.
    (0)

  8. #368
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,544
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sunako View Post
    Well my guess is that, because of Flare star, aoe cycle would become too long, if high flare would still be in rotation.
    A remedy they could do for that would be slashing a second off Flare (4s -> 3s) on cast time and also normalizing Fire II, Blizzard II, High Fire II and High Blizzard II to have 2.5s cast rather than 3s.

    Like, great, nice job for giving us a new fire tool at Lv100, what about Lv50-99? Was it really necessary to reduce the potencies again? Why do we have to do this song and dance of nerfing BLM on expansion launch nearly every time to make sure another caster doesn't feel bad?
    (1)

  9. #369
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,274
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    They should have just cut one high fire out of the rotation and given that to flare star

    So instead of freeze->high fire->high fire->high fire->flare->flare->flare star

    Just make it so that in order for flare to not consume all your MP you need to have 2 or more umbral hearts so your rotation becomes

    Freeze->high fire->high fire->flare->flare->flare star

    This change has basically made high fire and high blizzard useless buttons
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #370
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,544
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    They should have just cut one high fire out of the rotation and given that to flare star

    So instead of freeze->high fire->high fire->high fire->flare->flare->flare star

    Just make it so that in order for flare to not consume all your MP you need to have 2 or more umbral hearts so your rotation becomes

    Freeze->high fire->high fire->flare->flare->flare star

    This change has basically made high fire and high blizzard useless buttons
    We back in Shadowbringers, aaaaaaaah...
    (0)

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