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  1. #331
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by wildvenonat View Post
    Umbral Soul is a level 76 ability so it's literally impossible to use it in UWU or UCOB, and some of the TEA and TOP cutscenes take away control of your character, so no Umbral Soul there either. I'm not an ults gamer and I'm not sure about DRU.
    But you have manafont already at lvl 30? It bring you full mana and stacks every two minute? That may bring BLM advantage at low lvl content
    (0)

  2. #332
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    605
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    4 likes on this post, reading the thread it's the same tiny handful of people complaining about the changes. Very desperate for social media traction you know?
    Here's another thread of complaints. But you would know if you did your research.
    https://forum.square-enix.com/ffxiv/...l-kill-the-job
    (1)

  3. #333
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    268
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sunako View Post
    But you have manafont already at lvl 30? It bring you full mana and stacks every two minute? That may bring BLM advantage at low lvl content
    In addition:
    How many MP did whe need? 1200? 1600? 800 MP for Blizzard 3 to come into 3 stack ice phase. And than 400 or 800 more mp, for Blizzard 4 (dont have in mind, how much mp that take).
    By my test a few days ago, did i reached it in a few seconds, who would covered in the sequence. Even faster, if whe use the dream skill.
    Ok, it is ppossible to have a bad timing, that you has full counter fire phase, who has to take of first. But i think that scenario would be rare or the sequence would be long enough, to cover up the needed mp (esspecialy, that whe dont have much of that kind of scene in lower lvl, except for first time cut scene). The only time where mp regeneration is maybe truly slow would be in the completly early lvl. But i dont think, that even there would it make so much of trouble (mostly a longer ice phase).

    The big advangte i simply see with the new ice phase is, that the blm has now the ability to come back into its flow extrem fast. Even, when his mp wasnt recovered completly, to passiv regeneration. It looks even now as the fastes recovery ability from all Mp-using classes (ok, most other classes like healer or other caster need less mp for there spells, as the Blm).

    The only big down side i see with that option could be, that you are forced to use a ice start rotation. Or, you did a very short fire start rotation to come back into the flow.
    And the missing of ice paradox is sad for running moments (like again Thal, or the air plane by Nier3 or this parasite boss in Pandae). But, is it even truly good to be able to attack while running? Ok, it create some dmg. But, the character has a drive to stop or to run a little to the target (even with a range chara like Archer or caster), if you do a attack action. I was sometimes hit by a aoe attack, because, my chara maked some unwanted movement. Only, because i pressed a attack action and was near the aoe attack.
    (0)

  4. #334
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by MitsukiKimura View Post
    Here's another thread of complaints. But you would know if you did your research.
    https://forum.square-enix.com/ffxiv/...l-kill-the-job
    Stop falling for the bait!!!

    (9)

  5. #335
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,495
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Reminder that non standard hasn't been completely removed. It's the current non standard lines that for most of them become obsolete, but there is actual new ones even within the media tour build, just watch Eksu's videos if you want to see some examples. Not sure how deep the new system can go ofc, but it feels more like a reframing to me than a complete deletion.

    The current main problem right now to my eyes is the rigid flare star gauge. Would work a lot better if it behaved like SSS on MNK, with potency increasing the more you have stored.
    (0)

  6. #336
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by MitsukiKimura View Post
    Here's another thread of complaints. But you would know if you did your research.
    https://forum.square-enix.com/ffxiv/...l-kill-the-job
    Again, a small handful of posters and largely the same people posting here. Then several others who are supportive of the changes.

    I'm not even baiting you, just keeping it real with you. Change is inevitable. Black mage is supposed to be turret caster, the difficulty and mastery has always been around knowing the encounters so well that you can maintain uptime and avoid mechanics with really big brained positioning and limiting movement to the bare minimum while you cast as many devastating fire spells as possible. The devs don't like that people are getting around that difficulty by adjusting their rotation dynamically. Black mage is not about pulling out the right non-standard lines that you've memorized from reading external guides.

    I get that you're upset, I get that you don't like playing black mage the way it was designed and intended to be played. It's just inevitable that the job will change if the people at the top are avoiding to play the job the way the devs want it to be played. It would be like if samurai was able to play optimally by using hagakure instead of iaijutsu to spam shinten. Would that be good for the game? So innovative such a clever use of game mechanics, so big brained.
    (1)

  7. #337
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ramiee View Post
    Snip
    Speaking of bait, apparently that Gamesradar 7.2 "job review start deadline" was a mistranslation, so my hopium just went up in flames.
    Reminds be of 4.0. Here's to a few minor patches of misery again
    (7)

  8. #338
    Player
    AluneTempest's Avatar
    Join Date
    Dec 2021
    Posts
    84
    Character
    Yor Forger
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Maybe in 3 years BLM will be interesting again as they say on focusing on making the jobs interesting, i don't see any big changes coming because they clearly don't listen to feedback as you can see when they remove Kaiten.
    For me all the fun and uniqueness of the last job that you really need to think is gone, you just have a linear rotation like every job in the game and thats it.

    Some people here that loves to talk about ultimates and job optimization and don't even do endgame content in the first place, just like to be on the opposite side to annyoing people.
    (1)

  9. #339
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Valence View Post
    The current main problem right now to my eyes is the rigid flare star gauge. Would work a lot better if it behaved like SSS on MNK, with potency increasing the more you have stored.
    To support that idea, they need to significantly buff Flare Star, because with current potency the Flare Star itself is slightly stronger than Despair (350p>340p). So if you split it its total current potency for set potency per sticker (58.3p~), you still want 6. Even with 5 stickers, the total potency will be lower than Fire IV, making it a useless button to press. Of course, numbers can be adjusted, but considering the damage they set for this spell in the first place, it doesn't feel like devs want it to be something that high in damage (granted, it is still the strongest fire spell in the kit).

    Probably what I prefer is for stickers to go from phase to phase, so you do not have to spend them in the same Fire cycle. But I worry that this may cause some misalignments where you have to cast Flare Star in some weird place to prevent overcap.

    In other positive news, it seems like in the build Yoshi-P was showing today, Manafont has a 100s cooldown. A small win for fellow BLMs.
    (1)

  10. #340
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Galvuu View Post
    Speaking of bait, apparently that Gamesradar 7.2 "job review start deadline" was a mistranslation, so my hopium just went up in flames.
    Reminds be of 4.0. Here's to a few minor patches of misery again
    I didn't expect anything tbh.
    The second I saw DT wasn't changing CD timers I knew it was unfixable, all these changes are just related to the 2 minute meta cancer thats been attached to the game since EW. Never expect improvements until you see CDs timers becoming more varied again, its the same with the cope around encounters becoming better. They won't be it will be beholden to everything being patterned around 2 minute bursts.
    (5)

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