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  1. #1
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    It's easy to understand when you really think about it, people who master non-standard have optimized the punish out of the job.
    I'm fascinated by your movement from how non-standard was impossibly hard to now that it's too easy and people just don't want to learn BLM.

    Get thee to leveling roulettes as BLM with neither inherent ice regen nor triplecast nor Umbral Soul. Certainly you're the only person who claims to want this.
    (5)

  2. #2
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by wildvenonat View Post
    I'm fascinated by your movement from how non-standard was impossibly hard to now that it's too easy and people just don't want to learn BLM.
    It's almost like they don't actually stand behind any of the garbage they spew over every topic they touch, but are instead just trying to aggravate all of you? I don't know, do people truly go on the internet just to revel in that kind of behavior?
    (4)
    Last edited by ThorneDynasty; 06-11-2024 at 10:54 AM.

  3. #3
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by wildvenonat View Post
    I'm fascinated by your movement from how non-standard was impossibly hard to now that it's too easy and people just don't want to learn BLM.

    Get thee to leveling roulettes as BLM with neither inherent ice regen nor triplecast nor Umbral Soul. Certainly you're the only person who claims to want this.
    when did I say it was hard? Ever? I said it was complicated and it does require a lot of research, but this doesn't equate to it being hard. Everyone who uses it does so because it offers more freedom of movement. Once you learn what you need to do it's not difficult. It's not punishing. It's just extremely contrived.

    Is it hard to understand the difference between inherent difficulty and prerequisite knowledge?
    (0)

  4. #4
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    I really feel replying to Hikari just derails the topic and will never add anything of importance.
    If we reply, they sometimes go on a flurry of incoherent responses, but if we just ignore them the posts are limited to one per day or so...
    (Yes, the 180 spin on their opinion of non-standard is dully noted, but they don't actually understand how the job works anyway, so that's granted- they just piece random tidbits from what people are discussing, spin it together in a post and shed negative light on the whole thing)
    (11)

  5. #5
    Player
    JoshiKousei's Avatar
    Join Date
    Oct 2020
    Posts
    17
    Character
    Izayoi Akagane
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I'm just going to throw in my 2 cents here as a decent enough BLM player:

    - Thunderhead is a stupid system. Delete it and just make Thunder instant because the proc system is a huge noob trap.
    - Ice Paradox had 0 reason to be removed as what killed non-standard was the MP changes and because it's gone clipping transpose after B4 for an AF1 F3P is now optimal.
    - Despair needs to give Astral Souls as if you drop a F4 you just don't get access to the new capstone.
    - Fire Paradox being instant makes the later half Astral Fire window tighter unless you play at a faster GCD.

    Overall I dislike the changes but if I had to offer some immediate fixes it would be these.
    (13)

  6. #6
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JoshiKousei View Post
    I'm just going to throw in my 2 cents here as a decent enough BLM player:

    - Thunderhead is a stupid system. Delete it and just make Thunder instant because the proc system is a huge noob trap.
    - Ice Paradox had 0 reason to be removed as what killed non-standard was the MP changes and because it's gone clipping transpose after B4 for an AF1 F3P is now optimal.
    - Despair needs to give Astral Souls as if you drop a F4 you just don't get access to the new capstone.
    - Fire Paradox being instant makes the later half Astral Fire window tighter unless you play at a faster GCD.

    Overall I dislike the changes but if I had to offer some immediate fixes it would be these.
    I think you're right about Thunderhead; if they just made the spell instant and free by default the usage pattern wouldn't change. It'd be nice if maintaining a Thunder dot for a long enough time built up the charge you needed to cast a special Burst spell or something like that.

    The transpose-F3P isn't optimal any more, though, since it looks like (true to the published tooltip) AF3 and UI3 don't reduce the opposite element's damage at all. This means that you get the same average damage using F3P in astral vs. saving your proc for the umbral->astral swap (and therefore that choosing to do one or the other is the main way to adjust the length of your astral cycle over the course of a fight).
    (0)
    Last edited by Ferrinus; 06-11-2024 at 01:11 PM.

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ferrinus View Post
    I think you're right about Thunderhead; if they just made the spell instant and free by default the usage pattern wouldn't change. It'd be nice if maintaining a Thunder dot for a long enough time built up the charge you needed to cast a special Burst spell or something like that.

    The transpose-F3P isn't optimal any more, though, since it looks like (true to the published tooltip) AF3 and UI3 don't reduce the opposite element's damage at all. This means that you get the same average damage using F3P in astral vs. saving your proc for the umbral->astral swap (and therefore that choosing to do one or the other is the main way to adjust the length of your astral cycle over the course of a fight).
    I'm reminded of old PVP thunder where you had to fit X potency into it to get Thundercloud for both a burst and refresh.

    That'd be neat if Thunder instead of a dot was a compiler, but then, they really hate Wildfire.
    (2)

  8. #8
    Player
    JoshiKousei's Avatar
    Join Date
    Oct 2020
    Posts
    17
    Character
    Izayoi Akagane
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ferrinus View Post
    The transpose-F3P isn't optimal any more, though, since it looks like (true to the published tooltip) AF3 and UI3 don't reduce the opposite element's damage at all. This means that you get the same average damage using F3P in astral vs. saving your proc for the umbral->astral swap (and therefore that choosing to do one or the other is the main way to adjust the length of your astral cycle over the course of a fight).


    >A spell of the opposite element can be cast at no cost but will deal reduced damage

    This is taken straight from the media tour build so transpose f3p is still optimal.
    (3)

  9. #9
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JoshiKousei View Post


    >A spell of the opposite element can be cast at no cost but will deal reduced damage

    This is taken straight from the media tour build so transpose f3p is still optimal.
    The AF3/UI3 tooltips fail to mention any damage penalty even though the ones for 1 and 2 mention 10% and 20% respectively. This might just be a mistake (the basic Aspect Mastery tooltip fails to mention that AF1 increases fire damage at all, but presumably the 40% increase remains) but I watched Rinon's video closely and noticed that Fire III did ~13k damage on hit out of neutral aspect but that it and Blizzard III continued to deal ~13k damage when used to swap aspects.
    (0)

  10. #10
    Player
    JoshiKousei's Avatar
    Join Date
    Oct 2020
    Posts
    17
    Character
    Izayoi Akagane
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ferrinus View Post
    The AF3/UI3 tooltips fail to mention any damage penalty even though the ones for 1 and 2 mention 10% and 20% respectively. This might just be a mistake (the basic Aspect Mastery tooltip fails to mention that AF1 increases fire damage at all, but presumably the 40% increase remains) but I watched Rinon's video closely and noticed that Fire III did ~13k damage on hit out of neutral aspect but that it and Blizzard III continued to deal ~13k damage when used to swap aspects.
    UI3 lists -30% dmg to fire spells in the JP tooltips.

    (1)

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