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  1. #11
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by Darkpaw View Post
    It's kinda nice to see them fall in line with the more rigid rotations everyone else is forced to deal with, and truth be told, it will still be a popular job regardless.
    I'm sorry, but how can this possibly be a good thing? Why is it unreasonable for people to want different styles of jobs that cater to their preferences or playstyles?

    And to your other point, YES they really can just revert the Umbral Ice change. When Shadowbringers launched, many Scholars were very unhappy with the removal of Energy Drain, and it was readded in response to the feedback before the launch of the first raid tier. The trailer/media tour builds are often 3-4 months out of date as well (as evidenced by discrepancies between SHB media tour NIN and release, or EW media tour and BRD). They are still willing and able to make changes to jobs on short notice. And the systems for either reverting the MP change are either already in place as we have currently, or can be adapted (the list of spells that restore MP under Umbral Ice can be expanded). We are not asking for them to throw out all of the work that they have done on new spells or the job gauge, but we would like them to be considerate of how these may impact the existing playerbase's enjoyment of the job and either tweak them or reach some area of compromise so that the job retains it's identity and feel.


    I think it was a mistake in my initial post not to emphasise that the change to Umbral Ice would have the most significantly negative impact, and fixing it certainly does fall under "minor tweaks" as the functionality already exists. I am willing to wait for more information on the other points, but this is by far the most important thing for them to reconsider. We can adapt to the other things, but as it is the Umbral Ice change alone would significantly lower the enjoyment of the job in many player's eyes. It is entirely possible that this was an oversight, and they did truly believe that it would be an improvement for everyone, but if it is specifically to kill non-standard play then it is incredibly disingenous for them to dress it up as QoL.
    (16)

  2. #12
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Cyth_ View Post
    Just want to confirm who you are responding to here?
    The people who are full mask off gloating how they want BLM to play worse because, I don't know, pettiness?
    (28)

  3. #13
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    if they can't enjoy BLM then no one can, I guess.
    (18)

  4. #14
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    It actually feels bad seeing posts like that upvoted. Though it is kind of funny too - A big excuse for the rampant homogenization from SE is "reducing friction" between players, but here's the end result, people cheering for the last few jobs people actually enjoy to be destroyed too.

    You have fun playing your job? Fuck you, fall in line.
    (26)

  5. #15
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by ThorneDynasty View Post
    A big excuse for the rampant homogenization from SE is "reducing friction" between players, but here's the end result
    It feels like SE have got to a point where the only tool they have is a hammer and the remaing unique elements of gameplay increasingly look like nails. To a large extent, friction is GOOD! It keeps the game interesting, it means that you have to meaningfully engage with what the encounter and your job are asking of you. It is ok for some jobs to be harder than others, or perform better or worse in specific areas of play. It seems like there is a growing portion of the playerbase that is unable to accept that something is not to their preference, and being ok with that!

    Though I really love the aesthetic and the lore of the job, I don't like how Dark Knight plays a lot of the time, so I simply don't play it. I don't expect the job to be completely changed to cater to me, because a lot of people like it as it is and it would be totally unreasonable. If I want to tank, I just play one of the jobs that I do like?
    (16)

  6. #16
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Or it comes across that job design wasn’t the major focus in 7.0 where they’ve confirmed changes to fight design, confirmed massive graphics overall, announced a lot of new content, and already confirmed they are working on mass job overhauls to showcase individuality and reintroduce complicated play in 8.0 (said through multiple interviews) and rather than celebrating though it is kinda funny to finally see something anything happen to the precious baby black mage.

    I’m more cackling at the grossly inept over reaction to a 22 second trailer clip? And 2 lines of text… without seeing a single tool tip, without touching it at all? To understand what’s feasible and what’s not.

    Do have any idea of how many times the job changes live letter have wound people in this game only for their baseless fears to be disproven through media tour info or through actual gameplay.

    Sch’s were horrified and furious over EW changes, they’re the best healer in the game.

    And you want us to worry about one of the most popular jobs in the game. Who’s never been nerfed, never been treated badly at all, been the pinnacle of “stay the course” for ten years. The job that has never had a bad iteration. The producer’s main job. Off of your baseless speculation of a once again 20 second heavily edited trailer clip, and two lines of vague text.

    So forgive us our snarky comments. I watched this dev team destroy everything i love about mch, destroy summoner, destroy dark knight, destroy ast. You doomposting about black mage.. is just hilarious to me.
    (2)

  7. #17
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,177
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Darkpaw View Post

    Sch’s were horrified and furious over EW changes, they’re the best healer in the game.
    Absolute hogswash. it was viewed as a visually underwhelming button (especially when sandwiched between verfinisher and shadowbringer and contrasted with the flashier ast/sage pewpewlasers/primal rend) with possible niche use until it was shown to be a full 20s sprint and mit in the media tour.
    (23)

  8. #18
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,047
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 98
    Said in another post I prefer the standard rotation, and had planned to delve into non standard when I got more time. Overall I don't care if nonstandard stays or goes, but I do want standard to be able to handle mechanics in fights such as TOP.

    The idea that the tippy top of peak performance on BLM would need a tick timer 3rd party is just plain bad to me. I don't like that at all, I get that not every non standard line needed the timer but that it's needed at all is terrible. Same for how it was with MNK wanting a timer for anatman opener, they swiftly removed that. This should have been altered sooner. I do sympathise with those who enjoy the playstyle and again, not super fussed if it stays or goes. I was glad ley lines hasn't just turned into a buff like some others were wishing for. Ley Lines are too iconic to go away I think.
    (1)

  9. #19
    Player
    Cyth_'s Avatar
    Join Date
    May 2024
    Posts
    26
    Character
    Cythnar Darkwater
    World
    Lich
    Main Class
    Red Mage Lv 92
    I understand your point about MP tick tracking, which is an unfortunate situation and I do think it should be rectified. It is still totally possible to play without it, and many do, but I am sure SE are unhappy that people turn to 3rd party tools for it.

    Which is why I think the best situation is for all spells to regenerate MP at a roughly equivalent rate to what we have now (2 GCDs at low spell speed should be enough to completely refill MP or at least come very close). This way, it's very transparent to the player how much MP they will recover and when, preserves non-standard play, and curbs the unfortunately most degenerate side of high level optimisation (tick tracking, syncing pull timers with ticks etc).
    (9)

  10. #20
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by fulminating View Post
    Absolute hogswash. it was viewed as a visually underwhelming button (especially when sandwiched between verfinisher and shadowbringer and contrasted with the flashier ast/sage pewpewlasers/primal rend) with possible niche use until it was shown to be a full 20s sprint and mit in the media tour.
    Let’s be honest I never had a fight in endwalker that would change massively with a 20 second sprint when u already have 1 every 60 seconds for every major mechanic. No clue why they thought nerfing that to 10 was needed. Atleast let the clunky shield healer have some fun stuff for how much you get cooked when fairy the platypus does ghost when you need that seraph shield or hot.
    (3)

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