BLM changes are not thought through at all.

Flare Star is the biggest offender of course. If you have your AF phase to cut short you will lose Flare Star entirely. And it also means Despair loses it's functionality as an disengage tool. Also Despair already was the finisher move for the fire phase - what purpose does Flare Star really have in BLMs kit?

But even worse: When there is too much movement and you have to cast an additional Fire 1 to keep your AF timer running you will lose Flare Star as well.

BLM is too punishing for messing your rotation up. And with Flare Star they just added another layer, while basically every other job in the game got this sort of punishments removed.


Then there is the 3rd Polyglot stack. Why do we have it now? Having a second was nice so you didn't risk to overwrite it. But a third?

Are we supposed to keep them and offload them all at the same time during burst windows? Together with a fourth one we get with Amplifier? Maybe a fifth shortly after because the timer is running over again?

BLM does not have the room to cast that many Xenos. We risk to lose our AF / UI timer. Especially with the removal of ice Paradox. Ice Paradox was a nice way to extend the timer during UI and getting the room get rid of additional Polyglot stacks.

Adding Flare Star also made it harder to get rid of them after casting Despair.


BLM is basically the only job in the game which got harder to play. Was that really the intention?


Plus when I was questing / doing daylie hunts / whatever in the open world I had to waste 3 GCDs after every fight to get my mana back up before I could get on my mount or start the next fight with low damaging Blizzard 3 > Blizzard 4 instead of just killing the overworld trash with fire.


BLM is clunky, too punishing, not thought through at all and I didn't even mentioned the AoE rotation or wonky AF timers because of instant Paradox...