Quote Originally Posted by Valence View Post
The current main problem right now to my eyes is the rigid flare star gauge. Would work a lot better if it behaved like SSS on MNK, with potency increasing the more you have stored.
To support that idea, they need to significantly buff Flare Star, because with current potency the Flare Star itself is slightly stronger than Despair (350p>340p). So if you split it its total current potency for set potency per sticker (58.3p~), you still want 6. Even with 5 stickers, the total potency will be lower than Fire IV, making it a useless button to press. Of course, numbers can be adjusted, but considering the damage they set for this spell in the first place, it doesn't feel like devs want it to be something that high in damage (granted, it is still the strongest fire spell in the kit).

Probably what I prefer is for stickers to go from phase to phase, so you do not have to spend them in the same Fire cycle. But I worry that this may cause some misalignments where you have to cast Flare Star in some weird place to prevent overcap.

In other positive news, it seems like in the build Yoshi-P was showing today, Manafont has a 100s cooldown. A small win for fellow BLMs.